Just a cell simulation, will be eventually hosted on my github.io This project will include a machine learning technique called Neural Networks (albeit, I will probably make a very bad one). Implementing my interpretation of a genetic algorithm. So, Simulating an ecosystem.
- This is my AP Computer science Principals Final project.
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I just found it interesting, I have been wanting to do it for a while.
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- Make a run function
- Use PyGame to create a UI for each cell
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- Implement this in something like unity
- So you can visualize "higher beings" (3D animals (like dogs) and plants)
- Hopefully implement plants and have the animals be able to interact with almost all of their enviroment
- Name it
- Make it have different processes based on real life animals.
- Civilization? (animals can create houses and shelter.)
- make it like rainworld having an extremely complex ecosystem
- optimize for gpu and cpu
- Implement this in something like unity