Pinned Repositories
blackhole
🌌 A semi-temporary directory for Windows & macOS
gmod-rs
⚙ Garry's Mod binary modules, with Rust
gmpublisher
⚙️ Workshop Publishing Utility for Garry's Mod, written in Rust & Svelte and powered by Tauri
gmsv_async_stdout
⚡ Garry's Mod module that boosts performance by moving -condebug file I/O to a separate thread
gmsv_reqwest
🌐 Drop-in HTTP replacement module for Garry's Mod
gmsv_workshop
📩 steamworks.DownloadUGC for the server!
grafana-timepicker-buttons
📊 Datasource-configured buttons panel plugin which set the time range of your Grafana dashboard
squad-mortar-helper
💣 SMH – a computer vision project for automatic, precision mortar strike calculations in Squad
vscode-glua-enhanced
👨💻 Garry's Mod Lua VSCode Extension for enhanced auto completion, wiki integration, snippets, color palette, and much more...
WilliamVenner's Repositories
WilliamVenner/glua-material-avatar
Simple script demonstrating how to download Steam avatars and generate a Material from them using clientside GLua.
WilliamVenner/squad-mortar-helper
💣 SMH – a computer vision project for automatic, precision mortar strike calculations in Squad
WilliamVenner/inline-rust
A cursed macro that compiles and executes Rust and spits the output directly into your Rust code
WilliamVenner/skidscan
Quick & dirty Rust sigscanning crate
WilliamVenner/linkstore
Rust crate for embedding, manipulating and retrieving data embedded in binaries using linker sections
WilliamVenner/cpreprocess
Rust procedural macro that runs a C preprocessor on the input
WilliamVenner/magic_static
✨ Global singletons initialized at program start, an alternative to lazy initialization
WilliamVenner/prefer-dynamic
Copies std and test dynamic libraries into your target directory, for -Cprefer-dynamic and dylib crates
WilliamVenner/gigaproxy
experimental UDP proxy for game servers
WilliamVenner/gmsv_dot_env
📁 A not-so-true-to-life implementation of .env for gmod
WilliamVenner/threadbeam
A simple, specialized channel type for beaming data out of a newly spawned thread
WilliamVenner/viaduct
A duplex communication channel between a parent and child process, using unnamed pipes
WilliamVenner/Rust-CUDA
Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.
WilliamVenner/SquadHeightmapRipper
Automate ripping heightmaps from UE4 maps
WilliamVenner/tcptransfer
Quick & dirty benchmark program for sending a file over TCP
WilliamVenner/arboard
A clipboard for Rust
WilliamVenner/chromic_pdf
Convenient HTML to PDF/A rendering library for Elixir based on Chrome & Ghostscript
WilliamVenner/chromiumoxide
Chrome Devtools Protocol rust API
WilliamVenner/clip
Cross-platform C++ library to copy/paste clipboard content
WilliamVenner/cuda-toolkit
GitHub Action to install CUDA
WilliamVenner/CUE4Parse
WilliamVenner/effil
Multithreading support for Lua
WilliamVenner/quictransfer
"QUIC" & dirty benchmark program for sending a file over QUIC
WilliamVenner/rust-bert
Rust native ready-to-use NLP pipelines and transformer-based models (BERT, DistilBERT, GPT2,...)
WilliamVenner/RustaCUDA
Rusty wrapper for the CUDA Driver API
WilliamVenner/tao
The TAO of cross-platform windowing. A library in Rust built for Tauri.
WilliamVenner/tauri-egui
WilliamVenner/tcptransfer-native-tls
Quick & dirty benchmark program for sending a file over TCP with TLS encryption provided by native-tls
WilliamVenner/tcptransfer-openssl
Quick & dirty benchmark program for sending a file over TCP with TLS encryption provided by OpenSSL
WilliamVenner/tokio
A runtime for writing reliable asynchronous applications with Rust. Provides I/O, networking, scheduling, timers, ...