WilltionVon's Stars
carlself/TimelineController
An extension to Unity Timeline that supports runtime object bindings.
myacat/TextureBake
Convert curves to Texture
alelievr/HDRP-UI-Camera-Stacking
Optimized implementation of camera stacking for UI only in HDRP.
alelievr/HDRP-Custom-Passes
A bunch of custom passes made for HDRP
JasonMa0012/JTRP
JTRP : Unity HDRP ToonShading Render Pipeline (Preview)
QianMo/Real-Time-Rendering-3rd-CN-Summary-Ebook
:blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。
unity3d-jp/UnityChanToonShaderVer2_Project
UnityChanToonShaderVer2 Project / v.2.0.9 Release
nissl-lab/npoi
a .NET library that can read/write Office formats without Microsoft Office installed. No COM+, no interop.
neuecc/UniRx
Reactive Extensions for Unity
Unity-Technologies/EntityComponentSystemSamples
keijiro/Voxelman
Unity DOTS/ECS example
unity3d-jp/unitychan-crs
Unity-Chan "Candy Rock Star" Live Demo
sschmid/Entitas
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
EllanJiang/StarForce
This is a demo made with Game Framework.
EllanJiang/GameFramework
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.