Bound by Gold

April 30th, 2020

Description

This is a 2D text & picture based rpg simulation game where you control a mercenary company

This site is already linked to an index.html, styles.css, jQuery.js(3.4.1), scripts.js., main.js, jest, babel, lint, webpack, json, & gitignore

Setup/Installation Requirements

Make sure you have git version control installed on your computer.

  1. Click the green 'Clone or Download' button and copy the link / download the zip
  2. Open terminal and type... or skip to the 2nd #3 if you downloaded the zip

Windows

cd desktop

Mac & linux

cd ~/Desktop
  1. in terminal type 'git clone {link to repository} '
git clone {link to repository}
  1. If you downloaded the zip then extract all onto your desktop
  2. Open your the folder with VSC or an equivalent
  3. Run $ npm install
  4. Run $ npm run build
  5. Run $ npm run start
  6. Enjoy

Specs

Behavior Driven Development Spec List

Bound by Gold

Behavior Input Output
The user can choose a contract from the job board 'Selects contract' 'Daily mission choosen'
The user can buy mercenaries to commit to the contract 'Buy Mercenary' '50g Cost per Merc'
The user engages opponents - their fate is determined through a series of backend dice rolls & armor/weapon/health values 'Start combat' 'Combat Report'
The user can purchase additional equipment 'Purchase Gear', 'Purchase Shields" 'Adds to current mercenaries'
The user needs to pay the daily wage of mercenaries '25g per merc per day' '50g for 2 mercs per day'
The user has a gold pool to interact with purchases and daily wages '0' 'Gold earned from completed contracts'

Known Bugs

N/A - 4/30/2020

gh-pages

WiseFool92.github.io/bound-by-gold

Support

Email: watkins92@gmail.com


Built With

Useful tools





License

This project is licensed under the MIT License

Copyright (c) 2020 Nathan Watkins-Hoagland & Khan Sahab & Matt Stroud & Jason Macie