obs-browser
obs-browser introduces a cross-platform Browser Source, powered by CEF (Chromium Embedded Framework), to OBS Studio. A Browser Source allows the user to integrate web-based overlays into their scenes, with complete access to modern web APIs.
On Windows, this also adds support for Service Integration (linking third party services) and Browser Docks (webpages loaded into the interface itself). macOS support for service integration & browser docks is in the works, and Linux support is planned.
This plugin is included by default on official packages on Windows and macOS. While Linux is supported, the official ppa does not currently include the browser source due to a conflict with GTK.
JS Bindings
obs-browser provides a global object that allows access to some OBS-specific functionality from JavaScript. This can be used to create an overlay that adapts dynamically to changes in OBS.
TypeScript Type Definitions
If you're using TypeScript, type definitions for the obs-browser bindings are available through npm and yarn.
# npm
npm install --save-dev @types/obs-studio
# yarn
yarn add --dev @types/obs-studio
Get Browser Plugin Version
/**
* @returns {string} OBS Browser plugin version
*/
window.obsstudio.pluginVersion
// => 2.17.0
Register for event callbacks
/**
* @callback EventListener
* @param {CustomEvent} event
*/
/**
* @param {string} type
* @param {EventListener} listener
*/
window.addEventListener('obsSceneChanged', function(event) {
var t = document.createTextNode(event.detail.name)
document.body.appendChild(t)
})
Available events
Descriptions for these events can be found here.
- obsSceneChanged
- obsSourceVisibleChanged
- obsSourceActiveChanged
- obsStreamingStarting
- obsStreamingStarted
- obsStreamingStopping
- obsStreamingStopped
- obsRecordingStarting
- obsRecordingStarted
- obsRecordingPaused
- obsRecordingUnpaused
- obsRecordingStopping
- obsRecordingStopped
- obsReplaybufferStarting
- obsReplaybufferStarted
- obsReplaybufferSaved
- obsReplaybufferStopping
- obsReplaybufferStopped
- obsVirtualcamStarted
- obsVirtualcamStopped
- obsExit
- [Any custom event emitted via obs-websocket vendor requests]
Control OBS
Get webpage control permissions
Permissions required: NONE
/**
* @typedef {number} Level - The level of permissions. 0 for NONE, 1 for READ_OBS (OBS data), 2 for READ_USER (User data), 3 for BASIC, 4 for ADVANCED and 5 for ALL
*/
/**
* @callback LevelCallback
* @param {Level} level
*/
/**
* @param {LevelCallback} cb - The callback that receives the current control level.
*/
window.obsstudio.getControlLevel(function (level) {
console.log(level)
})
Get OBS output status
Permissions required: READ_OBS
/**
* @typedef {Object} Status
* @property {boolean} recording - not affected by pause state
* @property {boolean} recordingPaused
* @property {boolean} streaming
* @property {boolean} replaybuffer
* @property {boolean} virtualcam
*/
/**
* @callback StatusCallback
* @param {Status} status
*/
/**
* @param {StatusCallback} cb - The callback that receives the current output status of OBS.
*/
window.obsstudio.getStatus(function (status) {
console.log(status)
})
Get the current scene
Permissions required: READ_USER
/**
* @typedef {Object} Scene
* @property {string} name - name of the scene
* @property {number} width - width of the scene
* @property {number} height - height of the scene
*/
/**
* @callback SceneCallback
* @param {Scene} scene
*/
/**
* @param {SceneCallback} cb - The callback that receives the current scene in OBS.
*/
window.obsstudio.getCurrentScene(function(scene) {
console.log(scene)
})
Get scenes
Permissions required: READ_USER
/**
* @callback ScenesCallback
* @param {string[]} scenes
*/
/**
* @param {ScenesCallback} cb - The callback that receives the scenes.
*/
window.obsstudio.getScenes(function (scenes) {
console.log(scenes)
})
Get transitions
Permissions required: READ_USER
/**
* @callback TransitionsCallback
* @param {string[]} transitions
*/
/**
* @param {TransitionsCallback} cb - The callback that receives the transitions.
*/
window.obsstudio.getTransitions(function (transitions) {
console.log(transitions)
})
Get current transition
Permissions required: READ_USER
/**
* @callback TransitionCallback
* @param {string} transition
*/
/**
* @param {TransitionCallback} cb - The callback that receives the transition currently set.
*/
window.obsstudio.getCurrentTransition(function (transition) {
console.log(transition)
})
Save the Replay Buffer
Permissions required: BASIC
/**
* Does not accept any parameters and does not return anything
*/
window.obsstudio.saveReplayBuffer()
Start the Replay Buffer
Permissions required: ADVANCED
/**
* Does not accept any parameters and does not return anything
*/
window.obsstudio.startReplayBuffer()
Stop the Replay Buffer
Permissions required: ADVANCED
/**
* Does not accept any parameters and does not return anything
*/
window.obsstudio.stopReplayBuffer()
Change scene
Permissions required: ADVANCED
/**
* @param {string} name - Name of the scene
*/
window.obsstudio.setCurrentScene(name)
Set the current transition
Permissions required: ADVANCED
/**
* @param {string} name - Name of the transition
*/
window.obsstudio.setCurrentTransition(name)
Start streaming
Permissions required: ALL
/**
* Does not accept any parameters and does not return anything
*/
window.obsstudio.startStreaming()
Stop streaming
Permissions required: ALL
/**
* Does not accept any parameters and does not return anything
*/
window.obsstudio.stopStreaming()
Start recording
Permissions required: ALL
/**
* Does not accept any parameters and does not return anything
*/
window.obsstudio.startRecording()
Stop recording
Permissions required: ALL
/**
* Does not accept any parameters and does not return anything
*/
window.obsstudio.stopRecording()
Pause recording
Permissions required: ALL
/**
* Does not accept any parameters and does not return anything
*/
window.obsstudio.pauseRecording()
Unpause recording
Permissions required: ALL
/**
* Does not accept any parameters and does not return anything
*/
window.obsstudio.unpauseRecording()
Start the Virtual Camera
Permissions required: ALL
/**
* Does not accept any parameters and does not return anything
*/
window.obsstudio.startVirtualcam()
Stop the Virtual Camera
Permissions required: ALL
/**
* Does not accept any parameters and does not return anything
*/
window.obsstudio.stopVirtualcam()
Register for visibility callbacks
This method is legacy. Register an event listener instead.
/**
* onVisibilityChange gets callbacks when the visibility of the browser source changes in OBS
*
* @deprecated
* @see obsSourceVisibleChanged
* @param {boolean} visibility - True -> visible, False -> hidden
*/
window.obsstudio.onVisibilityChange = function(visibility) {
};
Register for active/inactive callbacks
This method is legacy. Register an event listener instead.
/**
* onActiveChange gets callbacks when the active/inactive state of the browser source changes in OBS
*
* @deprecated
* @see obsSourceActiveChanged
* @param {bool} True -> active, False -> inactive
*/
window.obsstudio.onActiveChange = function(active) {
};
obs-websocket Vendor
obs-browser includes integration with obs-websocket's Vendor requests. The vendor name to use is obs-browser
, and available requests are:
emit_event
- Takesevent_name
and ?event_data
parameters. Emits a custom event to all browser sources. To subscribe to events, see here- See #340 for example usage.
There are no available vendor events at this time.
Building
OBS Browser cannot be built standalone. It is built as part of OBS Studio.
By following the instructions, this will enable Browser Source & Custom Browser Docks on all three platforms. Both BUILD_BROWSER
and CEF_ROOT_DIR
are required.
On Windows
Follow the build instructions and be sure to download the CEF Wrapper and set CEF_ROOT_DIR
in CMake to point to the extracted wrapper.
On macOS
Use the macOS Full Build Script. This will automatically download & enable OBS Browser.
On Linux
Follow the build instructions and choose the "If building with browser source" option. This includes steps to download/extract the CEF Wrapper, and set the required CMake variables.