dota_item_practice
dota 2 custom game for practicing items
todo
Load in UI
- Select hero should auto skip to loading in w/o buying item screen
- Change barebones logo to something more descriptive
- Implement a UI upon selecting hero prompting what game mode to select
- Way to bring up a menu, maybe on pause
Map
- Create a blank map with a perimeter of trees
Game Logic
Game mode 1
Description:
Upon game starting, enemies are spawned around the target and move around the map, prompts appear to the user to use spells at certain targets
- User spawns in, and is allowed to select items from shop and putting em in appropriate slots
- All skills start off skilled to max
- Button appears to start the game if attacked
- Spawn heroes
- Display text on a timer