Wolferey's Stars
nvpro-samples/vk_animated_clusters
Sample that uses VK_NV_cluster_acceleration_structure to animate meshes for ray tracing
nvpro-samples/vk_partitioned_tlas
Partitioned top level acceleration structure sample
nvpro-samples/vk_lod_clusters
Sample for cluster-based continuous level of detail rasterization or ray tracing
nvpro-samples/vk_tessellated_clusters
Sample for adaptive triangle tessellation in ray tracing
SonyWWS/ATF
Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony Computer Entertainment's (SCE) Worldwide Studios central tools group since early 2005. ATF has been used by most SCE first party studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studio, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.
ValveSoftware/vogl
OpenGL capture / playback debugger.
ValveSoftware/halflife
Half-Life 1 engine based games
ValveSoftware/steam-runtime
A runtime environment for Steam applications
ValveSoftware/ToGL
Direct3D to OpenGL abstraction layer
rikusalminen/triangles
Fun with triangles and OpenGL