WooshiiDev/HierarchyDecorator

Feature Request - Can Resources be deleted?

oOtroyOo opened this issue · 1 comments

Because this is an Editor plugin, so I don't need Runtime Resources. I've tried to delete them, and the script in

internal static class Textures
{
internal readonly static Texture2D CheckboxEmpty = Resources.Load<Texture2D> ("Icons/checkbox_filled");
internal readonly static Texture2D CheckboxFilled = Resources.Load<Texture2D> ("Icons/checkbox_empty");
internal readonly static Texture2D Checked = Resources.Load<Texture2D> ("Icons/checked");
internal readonly static Texture2D Checkbox = Resources.Load<Texture2D> ("Icons/checkBox");
internal readonly static Texture2D Checkmark = Resources.Load<Texture2D> ("Icons/checkmark");
internal readonly static Texture2D Banner = Resources.Load<Texture2D> ("HierarchyDecoratorLogo");
}

So far nothing appears to happen. I'm not sure if they can really be deleted. Or maybe we can load them by Editor Asset , instead of Runtime Resources.

Hey there,

Yeah... honestly I had always planned on using custom icons for gui but was very conflicted for a while. On bigger screens too, the icons unity provides are pretty poor quality; but I've kept the normal ones for so long as it feels more natural to unity's interface.

I will scrap the folder in the next release, as this is not required - thanks for bringing it up 👍