Feature Request - Display Component Disable state by graying it out
Opened this issue · 2 comments
Feature Description
Currently - when having alternating colors enabled the colors of the icons look disabled with the GameObject.
I think they should look enabled or disabled based on if the component is.
It would also be great if the icons could act as toggles for enabling and disabling the components.
Reason for feature
QHierarchy could do that and it was quite useful
Hi there,
I've been experimenting with this as I think its a great idea you've given, and gotten a general implementation done:
Of course, the greyed out icons are disabled (and these currently can be clicked).
I want to investigate a few different ways of displaying this, and also the logic to do this is short - but not the most efficient so I'm going to see if I can do some tricks to optimise as best I can before pushing it to develop.
If you have suggestions let me know 🙏
that looks great, thank you!