XR Access
We are a community committed to making virtual, augmented, and mixed reality (XR) accessible to people with disabilities
United States of America
Pinned Repositories
chirp-captions
Chirp is an open-source caption system for extended reality (XR) projects developed in Unity.
Locomotion-Accessibility-Toolkit
Locomotion-Accessibility-Toolkit focuses on providing multiple locomotion styles for people with disabilities in XR experiences. This was achieved by using the XR Interaction Kit (XRIT with unity) to create custom locomotion controls that could be used by people with different physical abilities.
Vision-Accessibility-Toolkit
VR Accessibility Toolkit enhances inclusivity in virtual reality experiences with this collection of post-processing scripts and UI components. Implement contrast, saturation, and color adjustments for improved visibility, catering to users with visual impairments. Promote accessibility and create immersive experiences for all. #VR #Accessibility
voicesdk-samples-whisperer-captions
Oculus's Whisperer sample project with caption support using the Chirp captions system.
XR Access's Repositories
XR-Access-Initiative/Vision-Accessibility-Toolkit
VR Accessibility Toolkit enhances inclusivity in virtual reality experiences with this collection of post-processing scripts and UI components. Implement contrast, saturation, and color adjustments for improved visibility, catering to users with visual impairments. Promote accessibility and create immersive experiences for all. #VR #Accessibility
XR-Access-Initiative/chirp-captions
Chirp is an open-source caption system for extended reality (XR) projects developed in Unity.
XR-Access-Initiative/voicesdk-samples-whisperer-captions
Oculus's Whisperer sample project with caption support using the Chirp captions system.
XR-Access-Initiative/Locomotion-Accessibility-Toolkit
Locomotion-Accessibility-Toolkit focuses on providing multiple locomotion styles for people with disabilities in XR experiences. This was achieved by using the XR Interaction Kit (XRIT with unity) to create custom locomotion controls that could be used by people with different physical abilities.