Tools to extract data from Star Wars: Rogue Squadron 3D. Unpackers:
- DAT repacker - unpacks DAT archive or packs files from folder structure to DAT archive.
Parsers, exporters:
- Hmp2obj - creates wavefront OBJ files from .hmp and corresponding .tex + .text files.
- Image exporter - exports some images to pnm/pgm/tga files (according to their internal format).
- HOB parser - parses mesh data files.
- HMT parser - parses material data files and exports stored textures.
- HMT compiler - builds custom material data files.
Viewers:
- HOB viewer - utilizes HOB & HMT parsers to view 3d objects used in game. Uses OpenGL and SDL for display & input handling.
- Terrain viewer - displays any .hmp heightmap level as points. Uses OpenGL and SDL for display & input handling.
Use recent Lazarus (1.2.x) with Freepascal (2.6.x) to compile. Viewers need SDL 1.2 and OpenGL 1.x support to work. I tested 32bit versions only, 64bit will most probably work as well.
- hmt parser: decode all image subtypes
- hmt compiler: needs some usable interface
- hob parser: parse more header fields
- bundle repack: pack bundle.00x archives