Fork this repository to make PRs to the main branch.
This project uses custom variables in HighEffortScrapPosts.csproj.user
. Below is the template to use for your .user
file:
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="Current">
<PropertyGroup>
<DependenciesDirectory>...\Lethal Company\Lethal Company_Data\Managed</DependenciesDirectory>
<ExportDirectory>...\Lethal Company\BepInEx\plugins</ExportDirectory>
</PropertyGroup>
<Target Name="CopyFiles" AfterTargets="PostBuildEvent">
<Copy SourceFiles="$(TargetPath)" DestinationFolder="$(ExportDirectory)" />
<Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(ExportDirectory)" />
</Target>
</Project>
ExportDirectory
is only useful if you want to have the built files automatically put into your plugins
folder.
The unity project will need the following game assemblies:
- Assembly-CSharp-firstpass.dll
- AmazingAssets.TerrainToMesh.dll
- ClientNetworkTransform.dll
- DissonanceVoip.dll
- Facepunch.Steamworks.Win64.dll
- Facepunch Transport for Netcode for GameObjects.dll
- Newtonsoft.Json.dll
Copy these assemblies to the UnityProject\Assets\Plugins
folder.