/HighEffortScrapPosts

We spend too much time on our computers.

Primary LanguageC#GNU General Public License v3.0GPL-3.0

High Effort ScrapPosts

Contributing

Fork this repository to make PRs to the main branch.

This project uses custom variables in HighEffortScrapPosts.csproj.user. Below is the template to use for your .user file:

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="Current">
    <PropertyGroup>
        <DependenciesDirectory>...\Lethal Company\Lethal Company_Data\Managed</DependenciesDirectory>
        <ExportDirectory>...\Lethal Company\BepInEx\plugins</ExportDirectory>
    </PropertyGroup>

    <Target Name="CopyFiles" AfterTargets="PostBuildEvent">
        <Copy SourceFiles="$(TargetPath)" DestinationFolder="$(ExportDirectory)" />
        <Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(ExportDirectory)" />
    </Target>
</Project>

ExportDirectory is only useful if you want to have the built files automatically put into your plugins folder.


The unity project will need the following game assemblies:

  • Assembly-CSharp-firstpass.dll
  • AmazingAssets.TerrainToMesh.dll
  • ClientNetworkTransform.dll
  • DissonanceVoip.dll
  • Facepunch.Steamworks.Win64.dll
  • Facepunch Transport for Netcode for GameObjects.dll
  • Newtonsoft.Json.dll

Copy these assemblies to the UnityProject\Assets\Plugins folder.