Pinned Repositories
ABSystem
Unity3D AssetBundle 打包与管理系统
Addressables-Sample
Demo project using Addressables package
AssetBundles-Browser
Editor tool for viewing and debugging asset bundle contents before and after builds
Awesome-Unity-Shader
:boat: 关于炫酷的Unity3D Shader | About Cool Unity3D Shaders
Baum2
Psd to Unity UI(uGUI)
BDFramework.Core
Simple and powerful Unity3d game workflow! 简单、高效、高度工业化的商业级unity3d 工作流。
bepuphysics2
Pure C# 3D real time physics simulation library, now with a higher version number.
BetterList
Provides a NonGC BetterList For NGUI
HelloGitHub
:octocat: 分享 GitHub 上有趣、入门级的开源项目(5 周年)
LuaFramework_UGUI_V2
基于tolua的热更新框架集成lockstep的实例
XinJiang4115jx's Repositories
XinJiang4115jx/BDFramework.Core
Simple and powerful Unity3d game workflow! 简单、高效、高度工业化的商业级unity3d 工作流。
XinJiang4115jx/bepuphysics2
Pure C# 3D real time physics simulation library, now with a higher version number.
XinJiang4115jx/cocoscreator-list
这是一个基于CocosCreator的List(列表)组件。支持虚拟列表、循环列表、不定宽/高、选择模式、滑动模式等。
XinJiang4115jx/CocosCreator_UIFrameWork
基于CocosCreator的轻量框架, 主要是针对单场景的游戏管理, 将界面制作成预制体, 提供了对界面预制体的显示, 隐藏, 释放等功能, 游戏管理更简单!
XinJiang4115jx/coding-interview-university
A complete computer science study plan to become a software engineer.
XinJiang4115jx/free-programming-books
:books: Freely available programming books
XinJiang4115jx/grok-1
Grok open release
XinJiang4115jx/hello-algo
《Hello 算法》:动画图解、一键运行的数据结构与算法教程,支持 Java, C++, Python, Go, JS, TS, C#, Swift, Rust, Dart, Zig 等语言。
XinJiang4115jx/KSFramework
QQ Group:538722494,KSFramework = KEngine + SLua(or xLua) , Unity3D Framework/Toolsets focus on hot reload
XinJiang4115jx/LearnUnityShader
记录学习Unity Shader过程中实现过的一些Demo。
XinJiang4115jx/libpku
贵校课程资料民间整理
XinJiang4115jx/luban
你的最佳游戏配置解决方案 {excel, csv, xls, xlsx, json, bson, xml, yaml, lua, unity scriptableobject} => {json, bson, xml, lua, yaml, protobuf(pb), msgpack, flatbuffers, erlang, custom template} data + {c++, java, c#, go(golang), lua, javascript(js), typescript(ts), erlang, rust, protobuf schema, flatbuffers schema, custom template} code。 不仅仅是导表工具。支持unity , ue4, tolua, xlua, slua, ilruntime, puerts等热更新插件;强大的数据校验能力;完善的本地化机制。a powerful game config export tool and code generator that supports for i18n and l10n.
XinJiang4115jx/MediaCrawler
小红书笔记 | 评论爬虫、抖音视频 | 评论爬虫、快手视频 | 评论爬虫、B 站视频 | 评论爬虫、微博帖子 | 评论爬虫
XinJiang4115jx/Miku-LuaProfiler
XinJiang4115jx/minigame-unity-webgl-transform
XinJiang4115jx/NodeGraphProcessor
Node graph editor framework focused on data processing using Unity UIElements and C# 4.6
XinJiang4115jx/oops-framework
基于 Cocos Creator 3.x 版本开发的游戏框架,此项目为 Oops Framework 教程项目,如果使用框架制作游戏项目可下载 oops-game-kit 游戏项目模板开发。
XinJiang4115jx/PaddleHub
Awesome pre-trained models toolkit based on PaddlePaddle. (400+ models including Image, Text, Audio, Video and Cross-Modal with Easy Inference & Serving)
XinJiang4115jx/ParticleEffectForUGUI
Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.
XinJiang4115jx/project-based-learning
Curated list of project-based tutorials
XinJiang4115jx/QFramework
Your first K.I.S.S Unity 3D Framework.
XinJiang4115jx/quick_psd2ugui
parse psd file and auto generate ui prefab(解析psd文件,一键生成ugui面板)
XinJiang4115jx/Render-Crowd-Of-Animated-Characters
Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls.
XinJiang4115jx/ScrollAdapter
cocos creator v3.5.2: 虚拟列表
XinJiang4115jx/simulator
A ROS/ROS2 Multi-robot Simulator for Autonomous Vehicles
XinJiang4115jx/TowerDefense-GameFramework-Demo
基于Unity开源框架GameFramewrk实现的一款塔防游戏Demo
XinJiang4115jx/UIEffect
UIEffect is an effect component for uGUI element in Unity. Let's decorate your UI with effects!
XinJiang4115jx/uRaymarching
Raymarching Shader Generator in Unity
XinJiang4115jx/WebGLInput
IME for Unity WebGL
XinJiang4115jx/XIL
使用ILRuntime实现的类似XLUA功能的Unity3D下热修复BUG的解决方案