Adds parry mechanics and allows blocking with items other than shield
- to add item to the pool:
data/frycparry/tags/items/items_can_parry.json
- to exclude item from the pool (excluding has priority over including):
data/frycparry/tags/items/parrying_excluded_items.json
If existing parry attributes don't satisfy you, in data/frycparry/parry_attributes/
create json file containing:
{
"parryTicks": 0,
"meleeDamageTakenAfterBlock": 0.00,
"projectileDamageTakenAfterBlock": 0.00,
"cooldownAfterParryAction": 0,
"cooldownAfterInterruptingBlockAction": 0,
"maxUseTime": 0,
"shouldStopUsingItemAfterBlockOrParry": true,
"knockbackAfterParryAction": 0.0,
"slownessAfterParryAction": 0,
"slownessAmplifierAfterParryAction": 1,
"weaknessAfterParryAction": 0,
"weaknessAmplifierAfterParryAction": 1,
"disarmedAfterParryAction": 0
}
Change the values to meet your needs. Name of your file will be used to access them.
Note:
- maxUseTime doesn't work for shields
In data/frycparry/parry_items/
create json file containing:
{
"parryAttributes": "NAME_OF_PARRY_ATTRIBUTES_FILE_WITHOUT_EXTENSION",
"items": [
"some_mod_id:some_item",
"some_mod_id:another_item"
]
}
parryAttributes
is name of file from data/frycparry/parry_attributes/
WITHOUT .json
Inside items
add items for which selected parry attributes will be applied
Example:
{
"parryAttributes": "my_parry_attributes",
"items": [
"minecraft:diamond_sword",
"minecraft:diamond_pickaxe",
"minecraft:stick",
"minecraft:dirt"
]
}
Note:
- modifying parry attributes for items that can't parry by default (dirt and stick in example above) doesn't enable parrying for these items (you need to enable them with tag)