/KF-ScrnBalance

ScrN Balance mutator for Killing Floor 1

Primary LanguageUnrealScriptGNU General Public License v3.0GPL-3.0

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KF ScrN Balance

Total rebalance/rework of Killing Floor 1. Added new guns, perk, game mods, server-side achievements, and more.

Changelog

You can view complete changelog here.

Main Features

  • Featuring eXpert Challenge Mode (XCM).
  • Featuring Social Isolation Mod.
  • New perks: Gunslinger and Combat Medic.
  • Balances weapons and perks, making each perk useful in the game.
  • Perk levels up to 70 but no grinding required! Perk bonus levels automatically adjust to the game difficulty and player count always to bring a balanced gameplay experience while allowing perk progression (making e-penis bigger).
  • Perk bonuses for custom weapons (the ones you get from Workshop)
  • New weapons: Golden M79 Incendiary, Napalm Thrower, Laser Dual-MK23, etc.
  • Medic Grenade Launchers: M79M Medic GL, M4-203M Medic Rifle.
  • Tactical Reload for Assault Rifles, Sniper Rifles, SMG, and pistols.
  • Quick Melee Bash
  • Chainsaw consumes fuel and brings real massacre to the game.
  • Changing gun skins "on-the-fly", e.g., switch from the regular to golden AK-47 on a key press.
  • 30 game modes (some require ScrN Brutal KF Bundle)
  • Enhanced server-side zed hitboxes (less wonky headshots)
  • More than 400 achievements.

Most features are configurable (turn on only what you like).

Optional Features

  • Configurable spawn inventory and weapon prices.
  • Cool HUD
  • Manual Reloading
  • Grenade "Cooking"
  • Show Damage Numbers
  • User-defined soundtrack.
  • Voting to end trader time, boost zed spawn, etc.
  • Configurable max zeds at once on the map. Now you can raise the previously hardcoded value of 32 zeds and fight against a 100-zed crowd!

Building

Requirements:

EditPackages:

EditPackages=ServerPerks
EditPackages=ScrnShared
EditPackages=ScrnVotingHandler
EditPackages=ScrnBalanceSrv

For other ScrN based packages you can check this dependency diagram.

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Links


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