- NetVarManager
- recursive scanning recvtables
- Offsetmanager
- m_fAccuracyPenalty
- m_nForceBone
- m_iState
- m_iClip1
- m_flNextPrimaryAttack
- m_bCanReload
- m_iPrimaryAmmoType
- m_iWeaponID
- m_zoomLevel
- m_bSpotted
- m_bSpottedByMask
- m_hOwnerEntity
- m_vecOrigin
- m_iTeamNum
- m_flFlashMaxAlpha
- m_flFlashDuration
- m_iGlowIndex
- m_angEyeAngles
- m_iAccount
- m_ArmorValue
- m_bGunGameImmmunity
- m_iShotsFired
- CSPlayerResource
- m_iCompetitiveRanking
- m_iCompetitiveWins
- m_iKills
- m_iAssist
- m_iDeaths
- m_iPing
- m_iScore
- m_szClan
- m_lifeState
- m_fFlags
- m_iHealth
- m_hLastWeapon
- m_hMyWeapons
- m_hActiveWeapon
- m_Local
- m_vecViewOffset[0]
- m_nTickBase
- m_vecVelocity[0]
- m_szLastPlaceName
- m_vecPunch
- m_iCrossHairID
- m_bDormant
- m_dwModel
- m_dwIndex
- m_dwBoneMatrix
- m_bMoveType
- m_dwClientState
- m_dwLocalPlayerIndex
- m_dwInGame
- m_dwMaxPlayer
- m_dwMapDirectory
- m_dwMapname
- m_dwPlayerInfo
- m_dwViewAngles
- m_dwViewMatrix
- m_dwEnginePosition
- m_dwRadarBase
- m_dwRadarBasePointer
- m_dwLocalPlayer
- m_dwEntityList
- m_dwWeaponTable
- m_dwWeaponTableIndex
- m_dwInput
- m_dwGlobalVars
- m_dwGlowObject
- m_dwForceJump
- m_dwForceAttack
- m_dwForceAttack2
- m_dwForceForward
- m_dwForceBackward
- m_dwForceLeft
- m_dwForceRight
- m_pSensitivity
- m_dwSensitivity
- m_dwMouseEnable
- m_dwForceAttack
- m_dwForceAttack2
- m_dwForceForward
- m_dwForceBackward
- m_dwForceLeft
- m_dwForceRight