YCyuchen's Stars
lllyasviel/ControlNet
Let us control diffusion models!
geekyutao/Inpaint-Anything
Inpaint anything using Segment Anything and inpainting models.
andreas128/RePaint
Official PyTorch Code and Models of "RePaint: Inpainting using Denoising Diffusion Probabilistic Models", CVPR 2022
ViTAE-Transformer/ViTPose
The official repo for [NeurIPS'22] "ViTPose: Simple Vision Transformer Baselines for Human Pose Estimation" and [TPAMI'23] "ViTPose++: Vision Transformer for Generic Body Pose Estimation"
orangeduck/Motion-Matching
Learned Motion Matching example implementation and source code for the article "Code vs Data Driven Displacement"
facebookresearch/fairmotion
Tools to load, process and visualize motion capture data
ChenFengYe/motion-latent-diffusion
[CVPR 2023] Executing your Commands via Motion Diffusion in Latent Space, a fast and high-quality motion diffusion model
EricGuo5513/text-to-motion
Official implementation for "Generating Diverse and Natural 3D Human Motions from Texts (CVPR2022)."
PinataFarms/DAD-3DHeads
Official repo for DAD-3DHeads: A Large-scale Dense, Accurate and Diverse Dataset for 3D Head Alignment from a Single Image (CVPR 2022).
Stanford-TML/EDGE
Official PyTorch Implementation of EDGE (CVPR 2023)
nashnie/MotionMatching
road to next-gen animation.
JLPM22/MotionMatching
Motion Matching implementation for Unity
ubisoft/ubisoft-laforge-ZeroEGGS
All about ZeroEggs
Xinyu-Yi/PIP
A real-time system that captures physically correct human motion, joint torques, and ground reaction forces with only 6 inertial measurement units
dreaw131313/MotionMatchingByDreaw
Animation system for Unity engine based on motion matching
1165048017/BlogLearning
自己的学习历程,重点包括各种好玩的图像处理算法、运动捕捉、机器学习
syleemrl/ParameterizedMotion
Author's implementation of Learning a Family of Motor Skills from a Single Motion Clip (SIGGRAPH 2021 Technical Paper)
wangsen1312/joints2smpl
fit smpl parameters model using 3D joints
facebookresearch/ScaDiver
Project for the paper "A Scalable Approach to Control Diverse Behaviors for Physically Simulated Characters"
heyuanYao-pku/Control-VAE
ZhengyiLuo/UniversalHumanoidControl
Official Implementation of the Universal Humanoid Controller in Mujoco. Supports Kinpoly (NeurIPS 2021) and EmbodiedPose (NeurIPS 2022).
DART2022/DART
DART: Articulated Hand Model with Diverse Accessories and Rich Textures (NeurIPS 2022 - Datasets and Benchmarks Track)
pau1o-hs/Learned-Motion-Matching
A neural-network-based generative model for video-game characters animations
kakaobrain/flame
Official implementation of the paper "FLAME: Free-form Language-based Motion Synthesis & Editing"
siggraphcontact/rigidBodyTutorial
jihoonerd/Robust-Motion-In-betweening
📖 Paper: Robust Motion In-betweening 🏃
liangpan99/SamCon
Pybullet implementation of SamCon (SIGGRAPH 2010 paper "Sampling-based Contact-rich Motion Control").
sueda/fbx-extract
Extracts data from an fbx file
Shimingyi/COMP3360_Data_Driven_Animation
The code repository of course COMP3360
try-may/MotionMatching