This project is inspired by the world-famous Wolfenstein 3D game, which was the first FPS ever.
It enable to explore ray-casting and the goal is to make a dynamic view inside a maze, and to find the player's way.
(find more information in Subject)
• Raycasting II: Floor and Ceiling
• Raycasting IV: Directional Sprites, Doors, And More
./cub3d * . cub