Pinned Repositories
2D-QuickRayTracing-GLSL
Quick Ray-Tracing using GLSL ES shaders in two passes.
2DGI
2D Global Illumination GLSL ES
Event-Callback
Similar C# style event system for C++.
Global-Irradiance
A better method for 2D based global illumination
GMShaders-Radiance-Cascades
GPU-Pathfinding
Radiosity-Based GPU path finding using modified Global Illumination techniques.
N-Dimensional-Array
Nth-Dimensional Arrays in C++.
RadianceCascades
A 2D implementation of Radiance Cascades by Alexander Sannikov.
Sharp-Server
Server built off of .NET.
TinyVK
Better version of the TinyVulkan-Dynamic API.
Yaazarai's Repositories
Yaazarai/GMShaders-Radiance-Cascades
Yaazarai/2D-QuickRayTracing-GLSL
Quick Ray-Tracing using GLSL ES shaders in two passes.
Yaazarai/RadianceCascades
A 2D implementation of Radiance Cascades by Alexander Sannikov.
Yaazarai/2DGI
2D Global Illumination GLSL ES
Yaazarai/Global-Irradiance
A better method for 2D based global illumination
Yaazarai/Event-Callback
Similar C# style event system for C++.
Yaazarai/GPU-Pathfinding
Radiosity-Based GPU path finding using modified Global Illumination techniques.
Yaazarai/Sharp-Server
Server built off of .NET.
Yaazarai/DS_OBJECT
A wrapper for GML data structures for type checking.
Yaazarai/Float-Packing-GLSL
Reminder from some dude on stackoverflow: https://stackoverflow.com/questions/48288154/pack-depth-information-in-a-rgba-texture-using-mediump-precison
Yaazarai/GMShadersGI
GM Shaders Article GI source code.
Yaazarai/One-Way-IPC
Inter-process Communication in C# via Named Pipes.
Yaazarai/TinyVK
Better version of the TinyVulkan-Dynamic API.
Yaazarai/TinyVulkan-Dynamic
Vulkan Graphics render engine using extension VK_KHR_DYNAMIC_RENDERING.
Yaazarai/PreCalc-Bresenhams
The entire precalc factorization of the Bresenham's line algorithm... unfortunately slower.
Yaazarai/AsyncAwait-Server
TCP server written using the async/await pattern for efficiency.
Yaazarai/GLFW-PollGamepads
Creates a polling callback for gamepads to be called alongside glfwPollEvents.
Yaazarai/GLSL-ATAN2-DOC
Documentation for ATAN2 in GLSL because the GLSL docs suck.
Yaazarai/NotifyableObject
Implements INotify interfaces for View Models with MVVM.
Yaazarai/Factorial-Permutations
Calculates the K-th permutations of N! permutations of a sequence of permutations from 0 to N-1.
Yaazarai/InvokeAsync-DelegateExtension
Better implementation for invokable async events by Aepot on StackExchange.
Yaazarai/route-buffer
A buffer that obfuscates it's memory via pointer re-routing.
Yaazarai/stactor
Stack memory-implemented vector.
Yaazarai/Standard-Deviation
Find standard deviations for statistical purposes.
Yaazarai/Templated-Runtime-Polymorphism
Demonstration of how templates can be used for datatype runtime polymorphism.
Yaazarai/TinyVK-RadianceCascades
Implementation of Radiance Cascades using the C++ TinyVK engine.
Yaazarai/Triangulations
Delauny-Triangulation Stuff
Yaazarai/vectori-c
Vector w/ Internal Iterator in C
Yaazarai/xmanaged
Managed memory library.
Yaazarai/XmlSettings
Simple Xml based File Settings Writer/Reader.