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Epic Boss Fight Patch Notes

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EBF 1.5.3c - 14/10/2024

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General

General

  • Players now start with 6000 gold and start at level 1.

Event - Roguelite

  • Added Roguelite map. Heroes don't receive any gold (including starting gold), instead heroes receive 2 items of an appropriate tier every round.
  • Neutrals don't have a bounty.
  • Bottle removed, instead each hero starts with an Aegis of the Immortal.
  • Round 1-5 drop Tier 1 items (Base).
  • Round 6-11 drop Tier 2 items (Blue).
  • Round 12-18 drop Tier 3 items (Red).
  • Round 19-24 drop Tier 4 items (Gold).
  • You can sell these items for half their shop value and buy items from the shop still.
  • Heroes are randomized for every player, like Single Draft. The same hero can be available multiple times.
  • There are only 25 rounds available. Bosses are split into pools. This means the order of bosses is random every game. The next 5 rounds are displayed on the UI.
  • 1.5.3.a: Item drops are no longer limited by round, you can obtain a Tier 5 (Bahamut) item round 1.
  • 1.5.3.a: This is weighted, the higher the round number, the higher the chances are of you obtaining a high-level item
  • 1.5.3.a: Item chances are 80/10/5/3.5/1.5% for Tier 1/2/3/4/5 items at round 1. Every round reduces the Tier 1 item chance by 8%, granting 4.0/2/1.25/0.75% to the other tiers.
  • 1.5.3.a: Tier 1 chance is 0% after round 10, after which the item chances are 0/50/25/16/9%. Each round after this reduces the Tier 2 chance by 5% and increases the chances of the other items by 2.5/1.5/1%; reaching a maximum after round 20 of 0/0/50/31/19%.
  • 1.5.3.a: Added 1 additional Tier 4 round (pool consists of asura, doom, necrophos, etc), meaning there are now 25 instead of 24 rounds
  • 1.5.3.a: Selling dropped items no longer grants gold. You can still sell items you bought yourself and dropped items you've upgraded as normal.
  • 1.5.3.a: Heroes start with Aghanim's Shard and Scepter upgrades

Ability Scaling

  • 1.5.3b: Hero initial base damage now scales with hero power, mostly affects earlygame attack damage output.
  • 1.5.3b: Ability power renamed to Hero Power now that it affects more things
  • 1.5.3b: Ability power scaling from +30% per level to +20%.
  • 1.5.3b: +35% Base Attributes talent changed to +1% Hero Power/Level
  • 1.5.3b: You no longer get free skill points level 17, 18 and 19
  • 1.5.3b: Reworked ability levels. All abilities now have the standard vanilla amount of levels. Basic abilities have 4 levels, ultimate abilities have 3.
  • 1.5.3b: Cooldowns and durations are reverted to vanilla scaling
  • 1.5.3b: Removed spell amplification scaling from primary attributes. You still gain provides 0.2% spell amplification per 10 Intelligence.
  • 1.5.3b: Primary attribute now directly increases the base damage of your spells, similar to ability power. Only affects spell damage, all other values are unaffected. Spell damage increase is 0.2% per 10 Primary. Multiplicative with ability power.
  • 1.5.3b: Ex (Lv13 Lina, 520 Intelligence). Level 7 Dragon Slave: 18840 damage (360% ability power x 20.8% spell amplification) / Level 4 Dragon Slave: 7661 damage (240% ability power x 7.5% spell amplification x 7.5% base spell damage)
  • 1.5.3b: Ex (Lv30 Lina, 6245 Intelligence). Level 7 Dragon Slave: 115025 damage (870% ability power x 249.8% spell amplification) / Level 4 Dragon Slave: 146361 damage (870% ability power x 124.9% spell amplification x 124.9%)
  • 1.5.3b: Overall damage values are weaker earlygame (the example does not include stats from items), but can peak higher lategame. Spell amplification items have more impact.

Max HP Abilities

  • 1.5.3c: Returned to DOTA2 values.

Items

Heroes

Gyrocopter

  • Removed Aghanim's Scepter and Aghanim's Shard upgrades.
  • Flak Cannon is no longer a default ability.
  • Chop Shop innate replaced by Side Gunner: Every 1.8/1.6/1.4/1.2 seconds, Gyro auto-attacks a random unit in range. Scales with Call Down.

Gyrocopter - Heavy Ordnance

  • Side Gunner: The Side Gunner attack explodes, dealing 150/450/750/1050 magical damage to all units within 450 radius of the target, including the target.
  • Rocket Barrage: Rocket Barrage damage increased by 40 and radius increased by 200.
  • Homing Missile: Homing Missiles fire the current level of Rocket Barrage while moving.
  • Flight of the Valkyrie: Replaces Flak Cannon - Gyrocopter gains increased Flying Movement and cannot stop moving forward, turn speed decreased. While active, Gyrocopter gains 10/20/30/40% bonus spell amplification Rocket Barrage and Homing Missile target all units in radius and Call Down becomes a No-Target ability, instead launching the missiles 500 units behind Gyrocopter for as long as Flight of the Valkyrie is active. Lasts 8 seconds.
  • Call Down: Call Down creates delayed secondary explosions that deal 50% damage on Heroes hit.

Gyrocopter - Assault Copter

  • Side Gunner: Side Gunner's cooldown is reduced by 0.1 each time Gyrocopter attacks.
  • Rocket Barrage: No longer deals Magical damage. Instead performs 25% damage auto-attacks with bonus damage that proc can effects. Every rocket that hits increases Gyrocopter's movement speed by 1/2/3/4% for 4 seconds.
  • Homing Missile: Homing Missile no longer has a wind-up time and units hit by it have their armor reduced by 6 for 1.5/3/4.5/6 seconds.
  • Flak Cannon: Flak Cannon no longer has a maximum attack count. Instead lasts 8 seconds and affects all attacks, including Side Gunner.
  • Call Down: Base damage is increased by your attack damage.

Kez

  • Added

Mirana

  • Removed Aghanim's Scepter and Aghanim's Shard upgrades.
  • Selemene's Faithful: After using an ability, Mirana gains +10% Base Attributes for 10 seconds. Stacks independently

Mirana - New Moon

  • Selemene's Faithful: Grants the attributes gained by Mirana to all allied Heroes.
  • Starstorm: Each time a unit is affected by Starstorm, it takes 5% increased damage from all sources. Debuff lasts 8 seconds, stacks independently.
  • Sacred Arrow: Sacred Arrow releases a Starstorm along the travel path.
  • Leap: Upon landing, launches a projectile along Sagan's leap path, dealing damage and slowing units.
  • Moonlight Shadow: As before.

Mirana - Full Moon

  • Selemene's Faithful: Additionally increases base attack speed by 10%.
  • Starstorm: Units affected by Starstorm grant Mirana 12% lifesteal from all sources per stack of Starstorm. Debuff lasts 8 seconds, stacks independently.
  • Sacred Arrow: Sacred Arrow always deals its maximum damage, regardless of distance. After casting Sacred Arrow, Mirana's next attack has a guaranteed chance to deal 200/250/300/350/400/450/500% critical damage.
  • Leap: Gains one additional charge and attack speed buff duration increased to 8 seconds. Attack speed bonus increased by 25 at all levels.
  • Moonlight Shadow: Increases attack speed and base attack damage by 10/15/20/25/30/35% every second, reaching maximum power after 8s. Allies receive 50% of the bonus

Nature's Prophet

  • Removed Aghanim's Scepter and Aghanim's Shard upgrades.
  • Teleportation can be alt-cast, when alt-cast Treants teleport with Furion.
  • Nature's Call scales properly with Ability Power.

Nature's Prophet - Naturopath

  • Spirit of the Forest: Nature's Prophet gains 5% Outgoing Heal Amp for each tree in addition.
  • Sprout: Sprout heals allies in the radius for 200/300/400/500/600/700/800 health per second.
  • Teleportation: Upon teleporting, creates a flower that emits gas for 5 seconds where Nature's Prophet left. Flower deals 100/200/300/400/500/600/700 damage per second to enemies within 450 radius. Nature's Prophet grants the Barrier to all Heroes within 450 units around the teleportation position.
  • Nature's Call: Nature's Call Treants are Uncontrollable. They walk to the nearest ally not already targeted by another Treant and shoot healing pulses to that ally every 3 seconds. Each pulse heals for 300/600/900/1200/1500/1800/2100 health.
  • Wrath of Nature: Wrath of Nature entangles all units hit for 2 seconds, each additional bounce increases the duration by 10%.

Nature's Prophet - Arboriculturist

  • Spirit of the Forest: Adds a 1200 radius aura that deals 100 damage per tree or Treant within 300 radius of an enemy unit.
  • Sprout: Spawns two Treants instead of a Tree.
  • Teleportation: All Treants gain the Barrier.
  • Nature's Call: Treant base health is increased to 800/1050/1300/1550/1800/2050/2300 and base damage is increased to 160/240/320/400/480/560/640
  • Wrath of Nature: Each time Wrath of Nature strikes an enemy, Furion and all Treants gain a 5% damage increase.

Nature's Prophet - Phytomercenary

  • Spirit of the Forest: Nature's Prophet gains 1 armor for each tree in addition.
  • Sprout: Units within or near the trees have a 20/25/30/35/40/45/50% chance to miss.
  • Teleportation: Barrier gained increased.
  • Nature's Call: Nature's Prophet covers himself with Treants that each increase his health by 550 and damage by 85/135/185/235/285/335/385 for 50 seconds. Every 10% maximum health Nature's Prophet loses, a Treant dies.
  • Wrath of Nature: Cooldown reduced by 25 seconds and destroys all trees within 450 units of Nature's Prophet. Adds a bounce for destroyed tree on the map.

Riki

  • Innate changed from Backstab to Cloak and Dagger, reworked as follows: Riki goes invisible after 4 seconds. The first attack made while invisible is a Backstab and deals double damage.
  • Backstab is still a basic ability.

Shadow Fiend

  • Shadowraze damage reduced from 900/1600/2300/3000/3700/4400/5100 to 500/1000/1500/2000/2500/3000/3500

Shadow Fiend - The Ego

  • Ego debuff is no longer applied by the secondary bursts.
  • Ego debuff reworked from an armor debuff to 150/200/250/300/350/400/450 additional physical damage taken when attacked.
  • Ego bonus damage per soul from 15/30/45/60/75/90/105 to 5/10/15/20/25/30/35

Shadow Fiend - The Id

  • Shadowraze damage from 500/1000/1500/2000/2500/3000/3500 to 900/1600/2300/3000/3700/4400/5100 (unchanged for the Id)
  • Raze is always centered on Shadow Fiend
  • Near radius increased to 450
  • Medium radius increased to 700
  • Far radius increasd to 950

Bosses

General

  • 1.5.3c: Reduced base armor and base magic resistance values of all bosses, minions now have 0 base armor and 0% base magic resistance
  • 1.5.3c: Minion is now a creature type like Reinforced. Represented by an ability. Whenever a spell deals damage to another unit, all minions gain 50% damage resistance to that spell for 0.5 seconds.
  • 1.5.3c: Champion is now a creature type like Reinforced. Represented by an ability. Bosses take less damage from abilities that deal maximum health damage. The damage resistance formula is 100 x (1-1/Players), for a total of 0/50/66.6/75/80/83.3/85.7/87.5/88.8/90%