YahorPaulovich's Stars
ARtronClassicStudio/Crepuscular-URP
mitay-walle/com.mitay-walle.gradient-texture
Unity Gradient Texture generator
Tornhoof/SpanJson
SpanJson is a JSON serializer for .NET Core 6.0+
protocolbuffers/protobuf
Protocol Buffers - Google's data interchange format
traggett/UnityUniversalRPSurfaceShader
An easy to extend version of Unity's default lit URP shader based on some simple macros.
LitJSON/litjson
JSON library for the .Net framework
AnnulusGames/DebugUI
A framework for building debugging tools built on Unity UI Toolkit.
tomc128/urp-kawase-blur
URP renderer feature enabling a blur effect.
MexicanMan/PathfindingSystem
A pathfinding system format as mini-game
Ayfel/PrefabLightmapping
Script for saving lightmapping data to prefabs. Used through the Assets tab in Unity. Place your prefbas in the scene with this script at the root. Set up your lighting and in the editor go to Assets->Bake Prefab Lightmaps. After is processed you can now spawn your prefabs in different scenes and they will use the lightmapping from the original scene.
MexicanMan/PrefabLightmapping
Script for saving lightmapping data to prefabs. Used through the Assets tab in Unity. Place your prefbas in the scene with this script at the root. Set up your lighting and in the editor go to Assets->Bake Prefab Lightmaps. After is processed you can now spawn your prefabs in different scenes and they will use the lightmapping from the original scene.
firtoz/Unity3D-TextureAtlasSlicer
Simple and fast tool to import XML spritesheets (TextureAtlas) into Unity3D
ilyxa-banchichi/UnityLocalizationPackageExtension
avmedvedskiy/ReactiveProperty
Data Binding
codewriter-packages/Tri-Inspector
Free inspector attributes for Unity [Custom Editor, Custom Inspector, Inspector Attributes, Attribute Extensions]
antonysze/unity-custom-play-button
Extension of Unity Toolbar with custom play buttons for playing a particular scene without switching scene.
BoundfoxStudios/fluentassertions-unity
FluentAssertions for Unity
ThousandAnt/ta-frustrum-culling
Demo repository for URP + Frustrum Culling + Jobs
atteneder/glTFast
Efficient glTF 3D import / export package for Unity
Cyanilux/Cards
A few scripts which controls interactions for a hand of cards. Card model, shadergraph and example setup included.
Cyanilux/URP_RetroCRTShader
A shader graph which replicates some retro tv/monitor effects. CRT (cathode-ray tube) warping, scanlines, static, distortion, etc.
Cyanilux/URP_WatercolourShaders
A few experiments with watercolour-like shader effects made using Shader Graph. Unity 2020.1.2f1, URP 8.2.0
IronWarrior/UnityGrassGeometryShader
Source code for Grass Shader tutorial for Unity. Generates blades with a geometry shader, tessellates input mesh to control density.
Cyanilux/URP_GrassGeometryShader
Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader
Cyanilux/ShaderGraphToPNG
Screenshots a Shader Graph in multiple sections, stitches them together and saves the result as a PNG
Cyanilux/URP_ShaderCodeTemplates
A few shader code templates/examples for Unity, Universal Render Pipeline (URP v10 / Unity 2020.3). ShaderLab & HLSL.
Cyanilux/URP_ShaderGraphCustomLighting
Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline
Cyanilux/BakeShader
Unity editor tool for baking shaders to textures. Texture2D, Texture3D, Flipbook, or MeshRenderer (uses model UV)
Cyanilux/URP_BlitRenderFeature
Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture asset. Also options for _InverseView matrix and _CameraNormalsTexture generation.
GamePushService/GamePush-Unity-plugin
GamePush plugin for Unity engine