Pinned Repositories
adreno-gpu-opengl-es-code-sample-framework
This repository contains an OpenGL ES Framework designed to enable developers to get up and running quickly for creating sample content and rapid prototyping. It is designed to be easy to build and have the basic building blocks needed for creating an Android APK with OpenGL ES functionality, input system
anvm
a bbk basic virtual machine in android device, based on c++ and sdl2
DOTS-training-samples
Samples designed as exercises to be ported from Unity GameObjects/MonoBehaviours to Unity DOTS.
E-Books-1
IT e-books
EntityComponentSystemSamples
HlslTools
A Visual Studio extension that provides enhanced support for editing High Level Shading Language (HLSL) files
hugo-xmin
eXtremely Minimal Hugo theme: about 150 lines of code in total, including HTML and CSS (with no dependencies)
YaoTouGe's Repositories
YaoTouGe/adreno-gpu-opengl-es-code-sample-framework
This repository contains an OpenGL ES Framework designed to enable developers to get up and running quickly for creating sample content and rapid prototyping. It is designed to be easy to build and have the basic building blocks needed for creating an Android APK with OpenGL ES functionality, input system
YaoTouGe/anvm
a bbk basic virtual machine in android device, based on c++ and sdl2
YaoTouGe/DOTS-training-samples
Samples designed as exercises to be ported from Unity GameObjects/MonoBehaviours to Unity DOTS.
YaoTouGe/E-Books-1
IT e-books
YaoTouGe/EntityComponentSystemSamples
YaoTouGe/HlslTools
A Visual Studio extension that provides enhanced support for editing High Level Shading Language (HLSL) files
YaoTouGe/hugo-xmin
eXtremely Minimal Hugo theme: about 150 lines of code in total, including HTML and CSS (with no dependencies)
YaoTouGe/LateLatching
Comparing passing mouse coords to shader by late latching vs. by glUniform
YaoTouGe/LearnTaichi
learn python Taichi with ray tracing and simulation
YaoTouGe/Megacity-Sample
Megacity is a sample showcasing streaming a large scale environment. It also contains an action-packed, multiplayer shooter mode. It leverages the power of Netcode for Entities for an immersive, multiplayer experience that can support 64+ players simultaneously.
YaoTouGe/MyData
share my data
YaoTouGe/MyUtils
YaoTouGe/NativeRenderingPlugin
C++ Rendering Plugin example for Unity
YaoTouGe/ndk-samples
Android NDK samples with Android Studio
YaoTouGe/Remotery
Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer
YaoTouGe/renderdoc
RenderDoc is a stand-alone graphics debugging tool.
YaoTouGe/Scratch
YaoTouGe/SomeRuler
A simple pixel ruler for Desktop.
YaoTouGe/suyu
suyu is the continuation of the world's most popular, open-source, Nintendo Switch emulator, yuzu. It is written in C++ with portability in mind, and we're actively working on builds for Windows, Linux and Android.
YaoTouGe/unity-background-service
A simple project that shows how to create an Android service for Unity application working on background
YaoTouGe/VolumetricLighting
YaoTouGe/Voxelman
Unity DOTS/ECS example
YaoTouGe/Vulkan
Examples and demos for the new Vulkan API
YaoTouGe/YaoTouGe.github.io