- Windows/macOS/Android Compatible
- glTF & glB support, including embedded Base64 support
- Flexibility and ease of integration to any 3D engine
- Strongly typed extension support
- Built-in schema validation during deserialization
- Low memory overhead
- Utilities for converting input data of any type (e.g. float/uint8/uint16 RGB/RGBA color) into a single type such as float RGBA color
- Microsoft.glTF.VS2019.CPP
- Microsoft.glTF.VS2017.CPP
- Microsoft.glTF.macOS.CPP
- Microsoft.glTF.iOS.CPP
- Microsoft.glTF.Android.CPP
glTF is a trademark of The Khronos Group Inc.
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This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.