Pinned Repositories
Flame
A physical engine used to simulate water,snow,sand.etc
cnpy
library to read/write .npy and .npz files in C/C++
Exact-Root-Parity-CCD
Exact floating-point implementation of root parity CCD [Wang et al. 2022]
fluid-engine-dev
Fluid simulation engine for computer graphics applications
num4lcp
Numerical methods (NUM) for (4) linear complementarity problems (LCP) in physics-based animation.
pcisph
Predictive-Corrective Smoothed Particle Hydrodynamics (SPH) implementation in 2D for CS4167 final project
PositionBasedDynamics
PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.
qpmad
Goldfarb-Idnani quadratic programming solver
ShaderFastLibs
SPH-Tutorial
Dan Koschier, Jan Bender, Barbara Solenthaler, Matthias Teschner, "Smoothed Particle Hydrodynamics for Physically-Based Simulation of Fluids and Solids", Eurographics Tutorial, 2019
YingJie-Z's Repositories
YingJie-Z/Exact-Root-Parity-CCD
Exact floating-point implementation of root parity CCD [Wang et al. 2022]
YingJie-Z/fluid-engine-dev
Fluid simulation engine for computer graphics applications
YingJie-Z/SPH-Tutorial
Dan Koschier, Jan Bender, Barbara Solenthaler, Matthias Teschner, "Smoothed Particle Hydrodynamics for Physically-Based Simulation of Fluids and Solids", Eurographics Tutorial, 2019
YingJie-Z/SPlisHSPlasH
SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.
YingJie-Z/pcisph
Predictive-Corrective Smoothed Particle Hydrodynamics (SPH) implementation in 2D for CS4167 final project
YingJie-Z/Flame
A physical engine used to simulate water,snow,sand.etc
YingJie-Z/PositionBasedDynamics
PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.
YingJie-Z/viper
Open-source code for VIPER -- Volume Invariant Position-based Elastic Rods
YingJie-Z/qpmad
Goldfarb-Idnani quadratic programming solver
YingJie-Z/cnpy
library to read/write .npy and .npz files in C/C++
YingJie-Z/num4lcp
Numerical methods (NUM) for (4) linear complementarity problems (LCP) in physics-based animation.
YingJie-Z/ShaderFastLibs