Pinned Repositories
actors.unity
🚀Actors is a framework empowering developers to make better games faster on Unity.
apitrace
Tools for tracing OpenGL, Direct3D, and other graphics APIs
AutoLOD
Automatic LOD generation + scene optimization
AwesomeCppGameDev
A curated list of awesome C++ (mainly) things for Game Development. Inspired by awesome-... stuff.
books-3
book list
CRYENGINE
CRYENGINE is a powerful real-time game development platform created by Crytek.
draper
Drape garments over a 3D model for visualization and creation of sewing patterns
entt
Gaming meets modern C++ - a fast and reliable entity-component system (ECS) and much more
FairyGUI-unity
A flexible UI framework for Unity
NearestNeighborSearch_Gridbased
Find the nearest neighbor using the grid based space dividing,
YoungXiang's Repositories
YoungXiang/NearestNeighborSearch_Gridbased
Find the nearest neighbor using the grid based space dividing,
YoungXiang/actors.unity
🚀Actors is a framework empowering developers to make better games faster on Unity.
YoungXiang/apitrace
Tools for tracing OpenGL, Direct3D, and other graphics APIs
YoungXiang/AutoLOD
Automatic LOD generation + scene optimization
YoungXiang/AwesomeCppGameDev
A curated list of awesome C++ (mainly) things for Game Development. Inspired by awesome-... stuff.
YoungXiang/books-3
book list
YoungXiang/CRYENGINE
CRYENGINE is a powerful real-time game development platform created by Crytek.
YoungXiang/draper
Drape garments over a 3D model for visualization and creation of sewing patterns
YoungXiang/entt
Gaming meets modern C++ - a fast and reliable entity-component system (ECS) and much more
YoungXiang/FairyGUI-unity
A flexible UI framework for Unity
YoungXiang/floating-point-gui.de
Website that provides concise answers to common questions about floating-point numbers.
YoungXiang/FrameWork
A collection of patterns and frameworks I used in my own game development
YoungXiang/freetype-gl
OpenGL text using one vertex buffer, one texture and FreeType
YoungXiang/GraphicsSamples
GameWorks cross-platform graphics API samples
YoungXiang/kgraph
A library for k-nearest neighbor search
YoungXiang/MacOSX-SDKs
A collection of those pesky SDK folders: MacOSX10.1.5.sdk thru MacOSX10.13.sdk
YoungXiang/MemoryProfiler
CPU and memory profiling tools for Unity3D
YoungXiang/Mesh-processing-library
C++ library and programs that demonstrate mesh processing techniques in computer graphics published at ACM SIGGRAPH in 1992–1998
YoungXiang/mrpt
Approximate Nearest Neighbour Search with Multiple Random Projection Trees
YoungXiang/mrpt-comparison
Performance comparison of the MRPT algorithm to other approximate nearest neighbor search libraries
YoungXiang/nanoflann
nanoflann: a C++ header-only library for Nearest Neighbor (NN) search wih KD-trees
YoungXiang/PerfAssist
Various performance-related components for Unity development.
YoungXiang/pmp-library
The Polygon Mesh Processing Library
YoungXiang/raytracer
My own ray tracer for learning purpose.
YoungXiang/renderdoc
RenderDoc is a stand-alone graphics debugging tool.
YoungXiang/RockLib.Messaging
An easy-to-use, easy-to-configure messaging API.
YoungXiang/rtti
Open-hierarchy Fast RTTI framework for C++17 and up with support for multiple inheritance and dynamic casting.
YoungXiang/serialization
Boost.org serialization module
YoungXiang/v2ray
最好用的 V2Ray 一键安装脚本 & 管理脚本