Pinned Repositories
4DPorket
AR-PortFolio
AR_Core
unity 2019.2.11f1 LWRP
AR_Foundation_Init
AR_Foundation_Watson_STT
ARFoundation-Image-On-Plane
Demo Project to place/hang an image on a vertical plane using Unity ARFoundation (ARKit/ARCore)
ARFoundation2019.04-4.1.0
barracuda-release
coding-interview-university
A complete computer science study plan to become a software engineer.
facial-ar-remote
Facial AR Remote is a tool that allows you to capture blendshape animations directly from your iPhone X into Unity 3d by use of an app on your phone.
Yunseongpyo's Repositories
Yunseongpyo/4DPorket
Yunseongpyo/AR-PortFolio
Yunseongpyo/AR_Core
unity 2019.2.11f1 LWRP
Yunseongpyo/AR_Foundation_Init
Yunseongpyo/AR_Foundation_Watson_STT
Yunseongpyo/ARFoundation-Image-On-Plane
Demo Project to place/hang an image on a vertical plane using Unity ARFoundation (ARKit/ARCore)
Yunseongpyo/ARFoundation2019.04-4.1.0
Yunseongpyo/barracuda-release
Yunseongpyo/coding-interview-university
A complete computer science study plan to become a software engineer.
Yunseongpyo/facial-ar-remote
Facial AR Remote is a tool that allows you to capture blendshape animations directly from your iPhone X into Unity 3d by use of an app on your phone.
Yunseongpyo/glTF-Tutorials-Korean-Translation
glTF Tutorials
Yunseongpyo/glTFast
Efficient glTF 3D import / export library for Unity
Yunseongpyo/Handheld-AR-UX
UX animations and helper utilities for unity that are built on top of ARFoundation-samples
Yunseongpyo/MixedRealityToolkit-Unity
Mixed Reality Toolkit (MRTK) provides a set of components and features to accelerate cross-platform MR app development in Unity.
Yunseongpyo/MobileNeRF-Unity-Viewer
An unofficial Unity port of the MobileNeRF viewer
Yunseongpyo/Myfiit2DsclaeTest
Yunseongpyo/Post-Processing
My Unity post processing pipeline and shaders
Yunseongpyo/PrefabLightmapping
Script for saving lightmapping data to prefabs. Used through the Assets tab in Unity. Place your prefbas in the scene with this script at the root. Set up your lighting and in the editor go to Assets->Bake Prefab Lightmaps. After is processed you can now spawn your prefabs in different scenes and they will use the lightmapping from the original scene.
Yunseongpyo/RigNet
Code for SIGGRAPH 2020 paper "RigNet: Neural Rigging for Articulated Characters"
Yunseongpyo/SciSharp-Stack-Examples
Practical examples written in SciSharp's machine learning libraries
Yunseongpyo/shot-generator-models
Yunseongpyo/Smart-Inspector
Fluent re-take on Unity Inspector UX. Packed with QoL improvements.
Yunseongpyo/Stop-motion-OBJ
A Blender add-on for importing a sequence of OBJ meshes as frames
Yunseongpyo/TFClassify-Unity-Barracuda
An example of using Tensorflow and ONNX models with Unity Barracuda inference engine for image classification and object detection.
Yunseongpyo/ThreeDPoseUnityBarracuda
Unity sample of 3D pose estimation using Barracuda
Yunseongpyo/Unity-AlembicToVAT
Alembic to VAT (Vertex Animation Texture) mini tool
Yunseongpyo/UnityGLTF_ExportCustom
Runtime GLTF Loader for Unity3D
Yunseongpyo/UnityMvvmToolkit
Brings data-binding to your Unity project
Yunseongpyo/VPSSDKUnity
Yunseongpyo/yunseongpyo.github.io