Yunshiyue's Stars
huihongxiao/MIT6.S081
YXG520/MIT6.824-6.5840
Lab2A-D, Lab3A-B, and Lab4A-B in different branches tagged these names so you can easily handle individual parts
ZhouKanglei/BUAAProposal
北京航空航天大学计算机学院开题报告/文献综述
chungphb/grpc-cpp
A gRPC C++ tutorial
MohammadMasoudi/LBM-PF
this is a Lattice Boltzman multiphase code which is using surface energy for phase tracking
naeioi/PBF-CUDA
Position Based Fluids CUDA implementation
thunil/mantaflow
mantaflow is an open-source framework targeted at fluid simulation research in Computer Graphics and Machine Learning.
zhai-xiao/CPP-Fluid-Particles
my own implementation of the WCSPH, DFSPH and PBD fluid solvers using CUDA and C++
chunleili/splish
balloonwj/CppGuide
C/C++学习,后端开发进阶指南。
keith2018/SoftGLRender
Tiny C++ Software Renderer / Rasterizer, and implements OpenGL and Vulkan renderers for comparison
taichi-dev/taichi_elements
High-performance multi-material continuum physics engine in Taichi
zauonlok/renderer
A shader-based software renderer written from scratch in C89
smile-zyk/SRenderer
SRenderer is a software rasterization renderer
ssloy/tinyrenderer
A brief computer graphics / rendering course
speauty/ChernoOpenGL
Cherno's OpenGL系列教程源码
otamic/eDraw
xkbeyer/liquid
Toy programming language using LLVM, flex and bison.
chunleili/moi
chunleili/moi-doc
rlguy/GridFluidSim3D
A PIC/FLIP fluid simulation based on the methods found in Robert Bridson's "Fluid Simulation for Computer Graphics"
TheBloodthirster/BUAA_Course_Sharing
北京航空航天大学(北航)课程作业资料共享计划
behindthepixels/EDXFluids
A fluid simulator featuring FLIP/PIC and narrow-band level set.
charlielobster/cataclysm_samsara_experiments
stdrc/modern-cmake-by-example
IPADS 实验室新人培训第二讲:CMake(2021.11.3)
meeree/Isosurface-Renderer
Isosurface renderer using marching cubes. Written for Modern OpenGL (specifically 4.5) with GLFW 3 and GLM.
Krafpy/Marching-Cubes
C++ implementation of Marching Cubes algorithm, rendered with GLFW
krenzland/FreeSurfaceLBM
Final project of CFD-Lab course at TUM.
Maarten-vd-Sande/lbm
Free-surface implementation of lattice boltzmann in Python.
PorousMediaSimulation/openLBMPM
openLBMPM is an open source lattice Boltzmann method (LBM) package for multicomponent and multiphase (MCMP) flow and transport in porous media. Currently, it includes Shan-Chen method and color gradient method for MCMP system. There are two options for Shan-Chen method: (1) Original Shan-Chen method, which integrates the force term to the equilibrium velocity and cannot reach high viscosity ratio; (2) Explicit forcing model developed by M.Porter et al (2012). For color gradient model, the methods developed by Liu et.al (2014), Huang et al (2014) and Takashi et al (2018) are included. For running the codes, CUDA and numba (from Anaconda) are required