Pinned Repositories
2.5d-reconstruction-plugin
Developed a plugin that utilizes a 2.5D reconstruction method based on monocular camera in Unreal Engine 5 and Maya
3Dface-reconstruction-plugin
Developed a plugin which use facial images as input data to create 3D models in Maya and can be used in generating digital human process.
EverythingAboutCpp
The notes when I learned cpp base on tutorial online(Bilibili & Youtube) and ASE course from NCCA MSc CAVE
master-project
https://aaaashleyyyy.notion.site/A-Cross-Platform-USD-based-Rigging-Schema-for-Streamlined-Animation-Workflow-2fc584bf87f0474a9c3a980df4308f11?pvs=4
Pipeline-and-Shading
Implementing complete shading pipeline, which includes vertex processing, triangle processing, rasterization, fragment processing, and framebuffer operations.
Position-Based-Dynamic
Develop a position-based dynamics library according to algorithms and mathematical equations provided in academic researches (Miles Macklin 2007).
rasterize-triangle
Rasterize a solid triangle and mitigate its aliasing issue using MSAA
Ray-Tracing-Learning
This repository record my learning process using these three books: Ray Tracing in One Weekend, Ray Tracing The Next Week, Ray Tracing The Rest of Your Life.
USD-Rigging-Schema
This project introduces a novel approach for transferring mesh and skeleton data from Maya to Houdini using USD format.
VR-based-emotion-recognition-system
Group project: A virtual reality-based immersive speech emotion recognition system
Yuqian-He's Repositories
Yuqian-He/3Dface-reconstruction-plugin
Developed a plugin which use facial images as input data to create 3D models in Maya and can be used in generating digital human process.
Yuqian-He/2.5d-reconstruction-plugin
Developed a plugin that utilizes a 2.5D reconstruction method based on monocular camera in Unreal Engine 5 and Maya
Yuqian-He/USD-Rigging-Schema
This project introduces a novel approach for transferring mesh and skeleton data from Maya to Houdini using USD format.
Yuqian-He/master-project
https://aaaashleyyyy.notion.site/A-Cross-Platform-USD-based-Rigging-Schema-for-Streamlined-Animation-Workflow-2fc584bf87f0474a9c3a980df4308f11?pvs=4
Yuqian-He/Position-Based-Dynamic
Develop a position-based dynamics library according to algorithms and mathematical equations provided in academic researches (Miles Macklin 2007).
Yuqian-He/rasterize-triangle
Rasterize a solid triangle and mitigate its aliasing issue using MSAA
Yuqian-He/Ray-Tracing-Learning
This repository record my learning process using these three books: Ray Tracing in One Weekend, Ray Tracing The Next Week, Ray Tracing The Rest of Your Life.
Yuqian-He/EverythingAboutCpp
The notes when I learned cpp base on tutorial online(Bilibili & Youtube) and ASE course from NCCA MSc CAVE
Yuqian-He/Glass-of-coke_RIB
Glass of coke rendering using RanderMan 24, rib
Yuqian-He/Maya_assignment
This is my Maya scripts from CGI Tool when I study in MSc CAVE
Yuqian-He/Pipeline-and-Shading
Implementing complete shading pipeline, which includes vertex processing, triangle processing, rasterization, fragment processing, and framebuffer operations.
Yuqian-He/VR-based-emotion-recognition-system
Group project: A virtual reality-based immersive speech emotion recognition system
Yuqian-He/model-view-projection
Implementing Model-View-Projection (MVP) matrix transformation to convert a 3d postion triangle into screen position
Yuqian-He/myWebsite