Pinned Repositories
BorderlessEngine
基于OpenGL渲染的引擎
CaculatorLua
用纯Lua写的计算器
computer-systems-a-programmers-perspective-Note
Learn
关于编程的学习积累,包括:可运行代码、面试问题、笔记
LeetCode
LeetCode code answer by Yuki
NeuralNetworkLearn
学习神经网络
OpenGL-Note
Rendering
Unity-Shader-Note
Unity-Shader-Note-SRP
学习Unity-SRP的笔记 https://catlikecoding.com/unity/tutorials/custom-srp/
YuzikiRain's Repositories
YuzikiRain/uGUI
Source code for the Unity UI system.
YuzikiRain/UniversalRenderingExamples
This project contains a collection of Custom Renderer examples. This will be updated as we refine the feature and add more options.
YuzikiRain/open-project-1
Unity开源工程 Unity Open Project #1: Action-adventure
YuzikiRain/tinyrenderer
查看wiki中的教程 A brief computer graphics / rendering course
YuzikiRain/colyseus
⚔ Multiplayer Game Server for Node.js
YuzikiRain/X-PostProcessing-Library
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
YuzikiRain/TextFilesForTextMeshPro
When using TextMeshPro in Unity Editor,we can create a Font Asset from a text file.Here are some text files.I think they can help you customize your own Font Asset.The more text files are coming soon.
YuzikiRain/LearnLuaInCSharp
Learn lua api in unity
YuzikiRain/CnC_Remastered_Collection
开源的红警源码
YuzikiRain/Addressables-Sample
Demo project using Addressables package
YuzikiRain/UnityChanToonShaderVer2_Project
UnityChanToonShaderVer2 Project / v.2.0.7 Release
YuzikiRain/CustomSRP
Bare Bones Scriptable Render Pipeline. Use it as a base to create your own.
YuzikiRain/GameFramework
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.
YuzikiRain/UnityAnimationRiggingFullBodyController
用AnimationRigging来控制全身的控制器
YuzikiRain/TmingEngine
YuzikiRain/AnimationRigging-AdvancedSetups
Distributable samples demonstrating advanced setups and use cases for Unity's Animation Rigging package
YuzikiRain/game-programmer
游戏程序学习路线 A Study Path for Game Programmer
YuzikiRain/Computer-Graphics-Book
My first book for our QQ group
YuzikiRain/animation-rigging-advanced-character-interaction
带忍者范例的Animation Rigging Advanced Animation Rigging: Character and Props interaction
YuzikiRain/NavMeshPlus
Unity NavMesh 2D Pathfinding
YuzikiRain/LuaFramework_UGUI_V2
基于tolua的热更新框架集成lockstep的实例
YuzikiRain/Unity_Shaders_Book
:book: 书籍《Unity Shader入门精要》源代码
YuzikiRain/Coding-Game
YuzikiRain/ImpactDivision
全境崩坏 源码
YuzikiRain/unity_net_book
《Unity3D网络游戏实战(第二版)》以制作一款完整的多人坦克对战游戏为例,详细介绍网络游戏的开发过程。透过本书,读者能够掌握Unity网络游戏开发的大部分知识,能够深入了解TCP底层机制,能够亲自搭建一套可重复使用的客户端框架,也能够从框架设计中了解商业游戏的设计思路。
YuzikiRain/ReGoap
Generic C# GOAP (Goal Oriented Action Planning) library with Unity3d examples
YuzikiRain/WindowTabs
YuzikiRain/goap
Goal Oriented Action Planning AI in Unity
YuzikiRain/README
README文件语法解读,即Github Flavored Markdown语法介绍
YuzikiRain/CaculatorLua
用纯Lua写的计算器