Implementation of Bowyer Watson algorithm to generate Delaunay triangulation in Unity3d from randomly scattered points generated using Poisson Disc Sampling algorithm. The triangulations are presented on the editor with Gizoms. However, the code is clear and it can be easily adjusted to your needs.
Z-odiaq/Delaunay-triangulation-Bowyer-Watson
Implementation of Bowyer Watson algorithm to generate Delaunay triangulation in Unity3d
C#