Issues
- 0
[BUG] Healing Sector only heals up to 100 health instead of a player's max health
#3025 opened by ohyesss - 2
- 4
[BUG] Lightmode 5 ("Build") is buggy in GZDoom
#2960 opened by TheKins - 2
[Feature] Automap zoom speed/multiplier
#3021 opened by NicNamSam - 1
- 2
[BUG] Legacy of Rust broken on Linux arm64 since 4.12.1
#2917 opened by arkadijs - 0
[Feature] SKYDEFS lump or Eternity Engine like "skyrowoffset" to shift the sky-textures Y-Axis
#3019 opened by Meerschweinmann - 4
[BUG] Fatal error when loading a save game after clientside thinkers commit
#3014 opened by TwelveEyes - 0
[Feature] Dynamic ZScript Interactivity with Midis
#3012 opened by ohyesss - 6
[BUG] GZDoom misalignes/stretches sky texture with heights above 240 pixels
#2904 opened by Meerschweinmann - 0
[Feature] Extending the GZDoom Lump filtering
#3010 opened by Meerschweinmann - 1
[Question] med packs wrong colour
#3008 opened by SanderBouwhuis - 4
- 0
Accessibility request from a visually impaired user."
#3007 opened by piano777wzy - 1
How do I run GZDoom's menu again?
#3006 opened by arrowJW - 2
[BUG] Crash when using the SETINV console command
#3003 opened by ohyesss - 0
[Suggestion] Support for multiple status bars
#3004 opened by MajorCooke - 1
[Feature] Expose skill and episode selection elements
#2995 opened by MajorCooke - 1
- 1
[BUG] Crash while playing vault666
#3000 opened by x3003 - 0
Warnings on compile
#2982 opened by MajorCooke - 3
- 3
[BUG] HW Renderer: issues rendering midtex structure using Boom fake ceiling/floors
#2993 opened by SirBofu - 4
Dev build 4.15 pre 126/127/134 issues
#2980 opened by hawkwind3 - 1
[Feature] Improve multiplayer mis-synchronization
#2988 opened by takoyariika - 6
[BUG] Stacked sector portal + sky plane regression
#2973 opened by TehRealSalt - 0
[BUG] MODELDEF's Animation property not working
#2976 opened by Malingo3p - 7
- 5
[BUG] Wrong textures are used on big endian systems
#2969 opened by bobpaul - 4
[BUG] Vulkan with VSync ON and Layered DXGI swapchain brings pixel distortion
#2949 opened by Sol1vaN - 0
[Feature] Make DehackedPickup.DetermineType() public
#2964 opened by ToxicFrog - 2
- 3
[BUG] Stack Overflow Crash
#2963 opened by FDinolfo - 3
- 7
- 0
- 4
Emscripten Can't Build into WASM?
#2955 opened by HyperCrab2000 - 1
[BUG] Code freezes/crashes instead of errors
#2952 opened by MajorCooke - 5
[Feature] Repurpose sub-level system to allow players to be in multiple intracluster maps at the same time
#2893 opened by Boondorl - 2
[Feature] Global to Hide/Show all HUD elements
#2945 opened by FDinolfo - 1
[BUG] Looks like RandomSpawner removes COUNTSECRET flag from things it spawns
#2943 opened by GrayFace - 2
[BUG] Intro videos are cut off during boot-up
#2942 opened by SoulCircle - 10
[BUG] Several inaccuracies with ID24 weapons
#2934 opened by Owlet7 - 2
[Feature] MAPINFO flags for various automap kill/item/secret customization
#2926 opened by MajorCooke - 3
[BUG] Sanitize input for +playerclass CCMD
#2914 opened by zhs2 - 0
- 7
Add GL_DefaultLightMode CVAR for handling lightmodes for maps that do not specify their own lighting schemes
#2900 opened by DoomKrakken - 0
[BUG] JIT bug in older mod "Juvenile Power Fantasy"
#2902 opened by TheKins - 1
[BUG] 320x200 Resolution Scale inaccuracies
#2890 opened by PerdGateEnjoyer - 1
[BUG] A_Explode's XF_HURTSOURCE flag does not get cleared when you put 0 or another flag if you have the ExplosionDamage property defined.
#2886 opened by JMature2099-82