Issues
- 0
[BUG] Vulkan with VSync ON and Layered DXGI swapchain brings pixel distortion
#2949 opened by Sol1vaN - 5
[Feature] Repurpose sub-level system to allow players to be in multiple intracluster maps at the same time
#2893 opened by Boondorl - 2
[Feature] Global to Hide/Show all HUD elements
#2945 opened by FDinolfo - 8
[BUG] Teleports broken in versions newer than 4.11.3
#2868 opened by nickbailuc - 1
[BUG] Looks like RandomSpawner removes COUNTSECRET flag from things it spawns
#2943 opened by GrayFace - 2
[BUG] Intro videos are cut off during boot-up
#2942 opened by SoulCircle - 10
[BUG] Several inaccuracies with ID24 weapons
#2934 opened by Owlet7 - 0
[Feature] GLDefs "FilterLights" flags for brightmaps
#2841 opened by MajorCooke - 0
[BUG] Crushers restart their sounds instead of looping
#2843 opened by MajorCooke - 2
[Feature] MAPINFO flags for various automap kill/item/secret customization
#2926 opened by MajorCooke - 0
[BUG] Legacy of Rust broken on Linux arm64 since 4.12.1
#2917 opened by arkadijs - 3
[BUG] Sanitize input for +playerclass CCMD
#2914 opened by zhs2 - 3
[BUG] GZDoom misalignes/stretches sky texture with heights above 240 pixels
#2904 opened by Meerschweinmann - 0
- 3
[BUG] Music lumps failing to replace others
#2847 opened by MajorCooke - 0
"playoverlap" for SNDSEQ
#2855 opened by MajorCooke - 0
- 0
[Feature] Local animation speed scaling
#2872 opened by MajorCooke - 0
- 5
- 7
Add GL_DefaultLightMode CVAR for handling lightmodes for maps that do not specify their own lighting schemes
#2900 opened by DoomKrakken - 0
[BUG] JIT bug in older mod "Juvenile Power Fantasy"
#2902 opened by TheKins - 2
[BUG] Map03 from dbp64 can't be loaded anymore
#2870 opened by x3003 - 0
[BUG] Compiler checks breaks compatibility when playing Doom 64: Unseen Evil on Linux
#2834 opened by ShadowOne333 - 3
[BUG] Application doesn't grab mouse (macOS)
#2884 opened by andynameistaken - 1
[BUG] 320x200 Resolution Scale inaccuracies
#2890 opened by PerdGateEnjoyer - 1
[BUG] A_Explode's XF_HURTSOURCE flag does not get cleared when you put 0 or another flag if you have the ExplosionDamage property defined.
#2886 opened by JMartinez2098-82 - 1
[BUG] No sound with MACOS with GZDoom 4.14 through MAC studio display speakers
#2885 opened by DickyBow - 4
[BUG] Heretic iron lich does not get rendered
#2869 opened by Chatplosion - 2
[BUG] Missing text for JOYMNU_JOYENABLEINBACKGROUND
#2882 opened by nashmuhandes - 0
- 1
[BUG] If a door closes on top of a weapon, the weapon disappears and is uncollectable
#2878 opened by BillyRayPreachersSon - 2
- 4
- 1
[BUG] myhouse.pk3 script error
#2874 opened by JoMaZu787 - 0
- 3
[BUG] Rendering Performance Regression from 4.12.2 to 4.13
#2871 opened by soliddew - 3
[BUG] Script errors when starting BoA
#2864 opened by x3003 - 2
[BUG] Force Aspect Ratio does not affect the actual aspect ratio of the screen
#2860 opened by WoolieWool - 0
[Feature] Expose Hexen spawn classes to ZScript
#2861 opened by WoolieWool - 2
[BUG] Failure to parse "label = clear" in UMAPINFO lump.
#2858 opened by xiiixvv - 1
- 0
[BUG] NDCP2 MAP21 kill trigger bug
#2856 opened by Player701 - 1
- 2
- 0
[Feature] WeaponFOV CVAR
#2852 opened by BigStronk64 - 0
[Feature]
#2851 opened by 24AhmetajA190 - 0
- 1
[BUG] Parsing errors with FileSystem changes?
#2840 opened by MajorCooke - 0
[BUG] MyHouse.pk3 some silent teleports stopped working on & after g4.12.1
#2830 opened by nickbailuc