ZHQ-air's Stars
vwxyzjn/cleanrl
High-quality single file implementation of Deep Reinforcement Learning algorithms with research-friendly features (PPO, DQN, C51, DDPG, TD3, SAC, PPG)
Blizzard/s2client-proto
StarCraft II Client - protocol definitions used to communicate with StarCraft II.
cjy1992/gym-carla
An OpenAI gym wrapper for CARLA simulator
kaixindelele/DRLib
DRLib:a Concise Deep Reinforcement Learning Library, Integrating HER, PER and D2SR for Almost Off-Policy RL Algorithms.
DataCanvasIO/YLearn
YLearn, a pun of "learn why", is a python package for causal inference
liuruoze/mini-AlphaStar
(JAIR'2022) A mini-scale reproduction code of the AlphaStar program. Note: the original AlphaStar is the AI proposed by DeepMind to play StarCraft II. JAIR = Journal of Artificial Intelligence Research.
zhangfuyang/rl_CARLA
Use Reinforcement Learning to train an autonomous driving agent in CARLA Simulator
ClausewitzCPU0/SC2AI
星际2 AI中文教程 StarCraft2 AI with python-sc2/pysc2 API
Lei-Kun/DRL-and-graph-neural-network-for-routing-problems
This is the official code for the published paper 'Solve routing problems with a residual edge-graph attention neural network'
kimbring2/AlphaStar_Implementation
This project is implementation code of AlphaStar
ggtracker/sc2reader
Extracts gameplay information from Starcraft II replay files
jingwenli0312/HCVRP_DRL
This repo implements our paper, "Deep Reinforcement Learning for Solving the Heterogeneous Capacitated Vehicle Routing Problem"
ShuaibinLi/RL_CARLA
Train auto_car in CARLA simulator with RL algorithms(SAC).
keep9oing/DRQN-Pytorch-CartPole-v1
Deep recurrent Q learning on CartPole-v1 environment
StarBeta/Thought-SC2
Efficient Reinforcement Learning with a Thought-Game for StarCraft
UnrealTracking/mate
MATE: the Multi-Agent Tracking Environment.
orrivlin/MountainCar_DQN_RND
Playing Mountain-Car without reward engineering, by combining DQN and Random Network Distillation (RND)
indylab/nxdo
Deep RL Code for XDO: A Double Oracle Algorithm for Extensive-Form Games
marmotlab/DAN
Public version of the decentralized, attention-based mTSP code
chscheller/sc2_imitation_learning
StarCraft 2 Imitation Learning
waterhorse1/NAC
(NeurIPS 2021) Neural Auto-Curricula in Two-Player Zero-Sum Games.
diversepsro/diverse_psro
wenzhe-li/FightLadder
Official repository of the paper "FightLadder: A Benchmark for Competitive Multi-Agent Reinforcement Learning"
adamslab-ub/CapAM-MRTA
jinxinglim/Game-Theoretical-Approaches-in-Multi-Agent-Reinforcement-Learning-Policy-Space-Response-Oracles
quangr/deepnash
lzhan144/Solving-CarRacing-with-DDPG
Karthik-Ragunath/carla_sac
taliesinb/spieeltjie
Small lab for experiments with PSRO, game theoretic niching, etc.
ahmgam/simple-gazebo-world-creator
simple python script to generate gazebo world with it's occupancy map