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Test & Compile, SouceMod 1.10.0-6490
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Sorry for my English.
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Author Greyscale | Richard Helgeby and Franc1sco franug, Anubis Edition
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Version = 3.4.1-A Anubis edition
"zr_autozspawn", "1", "Allow players to spawn into the game late automatic.[Dependency:zr_zspawn ]"
"zr_roundend_sounds", "1", "Enable/disable togle sounds roundend. Default '1'" "zr_roundend_sounds_enable", "1", "Enable/disable sounds roundend. Default '1'"
"zr_zombies_sounds", "1", "Enable/disable togle sounds Zombies. Default '1'" "zr_zombies_sounds_enable", "1", "Enable/disable sounds Zombies. Default '1'" "zr_volume_default", "0.5", "Default volume Zr Sounds. Default '0.5'"
"zr_voice_count_default", "1", "Default countdown voice. ['1' = Mem | '2' = Woman!] Default 1"
"zr_classes_arms", "0", "Enable Class Arms Apply."
"zr_forceteams", "0", "Forces teams to switch to Humans at the start of the Match."
"zr_respeatkill", "1", "Repeat kill map triger. [ 1=On 0=Off ]" "zr_respeatkill_time", "5.0", "Repeat kill time detect"
"zr_noarmor_zombie", "1", "No armor to zombies. [ 1=On 0=Off ]"
"zr_no_alone_infection_players" "2", "Minimum number of players to start infection.. [ 0 or 1=Off ]"
"zr_noblock" "1", "Removes player vs. player collisions.. [ 0=Off 1=On ]"
"zr_knockback_multiplier" "1.0", "Global multiplier for knockback. Default '1.0'"
- autozspawn.smx
- RoundEndSound.smx
- zr_customarms_csgo.smx
- zr_forceteams.smx
- zr_repeatkill.smx
- zspawnfranug.smx
- zr_no_alone_infection.smx
- noblock.smx
If you want warm up round work perfectly, Use optional plugins/ze_warmup.smx
It can prevent warm up will not end in some map
All natives have been implemented, if using with these plugins there may be conflicts! But if you are going to continue using some of the plugins, please disable the native for the plugin in zombiereloaded.
#I accept suggestions and modifications to improve the code, I am new to programming and I want to help and learn more.