- Automatically pauses your music player when other audio starts playing and unpauses it afterwards
- Per-application volume, boost quiet apps
- Record system audio
- No restart required to install - Runs entirely in userspace
Version 0.1.0, first release. Probably very buggy. Not very polished. Pretty much only tested on one system. (A MacBook running OS X 10.11 using the built-in audio device.)
Requires OS X 10.10+. Might work on 10.9, but I haven't tried it. Currently unable to build in Xcode 6.
Background Music can pause your music player app when other audio starts playing and unpause it afterwards. The idea is that when I'm listening to music and pause it to watch a video or something I always forget to unpause it afterwards. So this keeps me from wearing headphones for hours listening to nothing.
So far iTunes, Spotify, VLC and
VOX are supported, but adding support for a music player should only take a few minutes
(see BGMMusicPlayer.h
). If you don't know how to program, or just don't feel like it, create an issue and I'll try to
add it for you.
Background Music has a volume slider for each app running on the system. I mostly use this to boost quiet apps above their normal maximum volume.
With Background Music running, open QuickTime Player and go File > New Audio Recording...
(or movie/screen). Then
click the arrow next to the record button that looks like ⌄
and select Background Music Device
as the input device.
You should be able to record system audio and a microphone together by creating an aggregate
device that combines your input device (usually Built-in Input) with
Background Music Device. You can create the aggregate device using the Audio MIDI Setup utility from
/Applications/Utilities
.
No binaries yet, but building should take less than a minute. To build and install everything, clone/download the
project and run the build_and_install.sh
script. Unfortunately, it won't build if you don't have Xcode installed
because xcodebuild doesn't work on its own anymore.
The script restarts the system audio process (coreaudiod) at the end of the installation, so you might want to pause any apps playing audio.
- Run the
uninstall.sh
script to remove Background Music from your system. - Go to the Sound section in System Preferences and change your default output device at least once. (If you only have
one device now, either use
Audio MIDI Setup.app
to create a temporary aggregate device, restart any audio apps that have stopped working or just restart your system.)
Try following the instructions in MANUAL-UNINSTALL.md
if uninstall.sh
fails. (You might
consider submitting a bug report, too.)
If Background Music crashes and system audio stops working, open the Sound panel in System Preferences and change your system's default output device to something other than Background Music Device. If it already is, it might help to change the default device and then change it back again. Failing that, you might have to uninstall.
-
VLC automatically pauses iTunes/Spotify when it starts playing something, but that stops Background Music from unpausing your music afterwards. To workaround it, open VLC's preferences, click
Show All
, goInterface
>Main interfaces
>macosx
and changeControl external music players
to eitherDo nothing
orPause and resume iTunes/Spotify
.Similarly, Skype pauses iTunes during calls. If you want to disable that, uncheck
Pause iTunes during calls
on the General tab of Skype's preferences. -
Plugging in or unplugging headphones when Background Music isn't running can silence system audio. To fix it, go to the Sound section in System Preferences, click the Output tab and change your default output device to something other than Background Music Device.
This happens when OS X remembers that Background Music Device was your default audio device the last time you last used (or didn't use) headphones.
-
A recent Chrome bug can stop Chrome from switching to Background Music Device after you open Background Music. Chrome's audio will still play, but Background Music won't be aware of it.
-
Some apps play notification sounds that are only just long enough to trigger an auto-pause. The only workaround right now is to increase the
kPauseDelayMSecs
constant inBGMApp/BGMAutoPauseMusic.mm
. That will make your music overlap the other audio for longer, though, so you don't want to increase it too much. See #5 for details. -
Plenty more. Some are in listed in TODO.md.
- Core Audio User-Space Driver Examples The sample code from Apple that BGMDriver is based on.
- Soundflower - "MacOS system extension that allows applications to pass audio to other applications."
- WavTap - "globally capture whatever your mac is playing—-as simply as a screenshot"
- llaudio - "An old piece of work to reverse engineer the Mac OSX user/kernel audio interface. Shows how to read audio straight out of the kernel as you would on Darwin (where most the OSX goodness is missing)"
- mute.fm, GitHub (Windows) - Auto-pause music
- Jack OS X - "A Jack audio connection kit implementation for Mac OS X"
- PulseAudio OS X - "PulseAudio for Mac OS X"
- Sound Pusher - "Virtual audio device, real-time encoder and SPDIF forwarder for Mac OS X"
- eqMac - "System-wide Audio Equalizer for Mac OSX"
- Zirkonium - "An infrastructure and application for multi-channel sound spatialization on MacOS X."
- Audio Hijack - "Capture Audio From Anywhere on Your Mac"
- Volume Mixer For Mac - "Application specific volume control for Mac OS Yosemite and El Capitan"
- Sound Siphon - System/app audio recording, per-app volumes, system audio equaliser
- SoundBunny - "Control application volume independently."
- Boom 2 - "The Best Volume Booster & Equalizer For Mac"
GPLv2 or later