- Working FPS Game -- Single Player -- Multiplayer Server (general purpose) -- Multiplayer Client
- Loading Quake Maps via Qodot
- Creating maps via Trenchbroom
- Creating and polishing pixel-art 64x64 textures via Wally.exe
- Creating HD materials for photorealistic lighting
- Lighting the scenes
Community reactions from twitter to the project showcases.
"Very inspiring. Tried trenchbroom+qodot because of your tweets. Just amazing." - @whatmeigel
"Wow! That is looking good!" - @mux213
"I really like the aesthetic of clean and somewhat abstract visuals with realistic lighting. This seems like it could become a great reference project for this art style in Godot!" - @hexaquo_
"This is seriously making me consider finally switching to Godot." - @blokatt
- (first alpha) https://vimeo.com/389283465
- (v0.999) https://vimeo.com/391811258