Pinned Repositories
2D-ProcGen
Marching Squares Stuff
BuildVision2
Space Engineers modification
GreedyCubicalMarchingSquares
It's like Marching Cubes but not really. Based on the algorithm described by Chien-Chang Ho et al. in Adaptive Feature Preserving Surface Extraction from Volume Data.
LibReplicaRender
WIP D3D 11 Rendering LIbrary
NovusHUD
HUD for GMod
reshadeQ3
ReShade fork modified to prevent it from applying effects to Quake 3 UI.
RichHudFontGen
Font generator used in conjunction with Rich HUD Master
RichHudFramework.Client
UI Framework for Space Engineers workshop mods. Client module.
RichHudFramework.Master
UI Framework for Space Engineers workshop mods. Server module.
TextEditorExample
Example mod using Rich Hud Framework
ZachHembree's Repositories
ZachHembree/GreedyCubicalMarchingSquares
It's like Marching Cubes but not really. Based on the algorithm described by Chien-Chang Ho et al. in Adaptive Feature Preserving Surface Extraction from Volume Data.
ZachHembree/BuildVision2
Space Engineers modification
ZachHembree/RichHudFramework.Client
UI Framework for Space Engineers workshop mods. Client module.
ZachHembree/RichHudFramework.Master
UI Framework for Space Engineers workshop mods. Server module.
ZachHembree/NovusHUD
HUD for GMod
ZachHembree/TextEditorExample
Example mod using Rich Hud Framework
ZachHembree/2D-ProcGen
Marching Squares Stuff
ZachHembree/LibReplicaRender
WIP D3D 11 Rendering LIbrary
ZachHembree/reshadeQ3
ReShade fork modified to prevent it from applying effects to Quake 3 UI.
ZachHembree/RichHudFontGen
Font generator used in conjunction with Rich HUD Master
ZachHembree/RichHudFramework.Shared
UI Framework for Space Engineers workshop mods. Shared module.
ZachHembree/SubnauticaCacheCuller
Maps Subnautica cache for easy and precise deletions.