OpenVR support integrated into Quakespasm.
Forked from Dominic Szablewski's (Phoboslab) Oculus modification of Quakespasm and utilizing the OpenVR C wrapper by Ben Newhouse.
vr_enabled
– 0: disabled, 1: enabledvr_crosshair
– 0: disabled, 1: point, 2: laser sightvr_crosshair_size
- Sets the diameter of the crosshair dot/laser from 1-32 pixels wide. Default 3.vr_crosshair_depth
– Projection depth for the crosshair. Use0
to automatically project on nearest wall/entity. Default 0.vr_crosshair_alpha
– Sets the opacity for the crosshair dot/laser. Default 0.25.vr_aimmode
– 1: Head Aiming, 2: Head Aiming + mouse pitch, 3: Mouse aiming, 4: Mouse aiming + mouse pitch, 5: Mouse aims, with YAW decoupled for limited area, 6: Mouse aims, with YAW decoupled for limited area and pitch decoupled completely. Default 1.vr_deadzone
– Deadzone in degrees forvr_aimmode 5
. Default 30.vr_viewkick
– 0: disables viewkick on player damage/gun fire, 1: enable
- Comfort options (such as tunnel vision/FOV reduction)
- Motion controls