A private Lobby Server Emulator for the PS2 game .hack//frägment
Big thanks to Warranty Voider for the original port of the C/C++ Lobby Server. Lobby Server in action: https://www.youtube.com/watch?v=VErjuUM4AQM (Credit to Warranty Voider for the video)
The Lobby Server requires a MySQL/MariaDB backend. The file settings.ini.example
located in the root of this repository should be copied and renamed to settings.ini
, then modified with the connection details for the database.
Once your configuration file has been adjusted, you will need to run FragmentNetslumServer/SQL/DB.SQL
to lay out the correct schema objects.
FragmentNetslumServerLauncher
includes a reference to FragmentNetslumServerWebAPI
and fires it up, attempting to expose all internal services to the WebAPI. For the time being, there is no proper UI but rather API calls. In the future, I hope to include a barebones Web UI that would allow for an Administrator to remotely control the system.
There are plenty of things I'm considering doing with the code base. These are listed in no particular order:
- Some additional refactoring / abstractions to properly handle Clients versus Area Servers
- Consider a fully functional Web UI (complete with security abstractions)
- Provide a consistent, fully documented, read only API
- Figure out why Guild Chat doesn't work