Control the Glorious Model O lighting effects.
let device = GloriousDevice::new().unwrap();
// Get current device settings
let mut settings = device.get_settings().unwrap();
// Change the lighting effect
let new_lighting_effect = LightingEffect::SingleColor {
color: RGBColor::from_rbg_buffer(&[0x22, 0x24, 0x23]),
brightness: EffectBrightness::High
};
settings.set_lighting_effect(new_lighting_effect);
device.commit_settings(&settings).unwrap();