A video player for iOS, based on AVPlayer, support the horizontal, vertical screen. support adjust volume, brightness and seek by slide, support subtitles.
- Support for horizontal and vertical play mode
- Support play online URL and local file
- Adjust brightness by slide vertical at left side of screen
- Adjust volume by slide vertical at right side of screen
- Slide horizontal to fast forward and rewind
- Support multi-definition video
- Custom playrate
- Add Http header and other options to AVURLAsset
- Easy to customize
- Supporting show local and online subtitles
- Swift 4
- iOS 8 +
- Xcode 9
- Swift 4
Swift | podfile |
---|---|
Swift 5.0 | pod 'BMPlayer', '~> 1.3.0' |
Swift 4.2 | pod 'BMPlayer', '~> 1.2.0' |
Swift 4.0 | pod 'BMPlayer', '~> 1.0.0' |
Swift 3.0 | pod 'BMPlayer', '~> 0.9.1' |
Swift 2.2 | pod 'BMPlayer', '~> 0.3.3' |
To test the experimental caching support with VIMediaCache, use
pod 'BMPlayer/CacheSupport', :git => 'https://github.com/BrikerMan/BMPlayer.git'
Add BMPlayer
in your Cartfile.
github "BrikerMan/BMPlayer"
Run carthage to build the framework and drag the built BMPlayer.framework into your Xcode project.
run pod install
at Example
folder before run the demo.
Please add the View controller-based status bar appearance
field in info.plist and change it to NO
Direct drag IB to UIView, the aspect ratio for the 16:9 constraint (priority to 750, lower than the 1000 line), the code section only needs to achieve. See more detail on the demo.
import BMPlayer
player.playWithURL(URL(string: url)!)
player.backBlock = { [unowned self] (isFullScreen) in
if isFullScreen == true { return }
let _ = self.navigationController?.popViewController(animated: true)
}
Code implementation by SnapKit
import BMPlayer
player = BMPlayer()
view.addSubview(player)
player.snp.makeConstraints { (make) in
make.top.equalTo(self.view).offset(20)
make.left.right.equalTo(self.view)
// Note here, the aspect ratio 16:9 priority is lower than 1000 on the line, because the 4S iPhone aspect ratio is not 16:9
make.height.equalTo(player.snp.width).multipliedBy(9.0/16.0).priority(750)
}
// Back button event
player.backBlock = { [unowned self] (isFullScreen) in
if isFullScreen == true { return }
let _ = self.navigationController?.popViewController(animated: true)
}
let asset = BMPlayerResource(url: URL(string: "http://baobab.wdjcdn.com/14525705791193.mp4")!,
name: "风格互换:原来你我相爱")
player.setVideo(resource: asset)
let res0 = BMPlayerResourceDefinition(url: URL(string: "http://baobab.wdjcdn.com/1457162012752491010143.mp4")!,
definition: "高清")
let res1 = BMPlayerResourceDefinition(url: URL(string: "http://baobab.wdjcdn.com/1457162012752491010143.mp4")!,
definition: "标清")
let asset = BMPlayerResource(name: "周末号外丨**第一高楼",
definitions: [res0, res1],
cover: URL(string: "http://img.wdjimg.com/image/video/447f973848167ee5e44b67c8d4df9839_0_0.jpeg"))
player.setVideo(resource: asset)
let header = ["User-Agent":"BMPlayer"]
let options = ["AVURLAssetHTTPHeaderFieldsKey":header]
let definition = BMPlayerResourceDefinition(url: URL(string: "http://baobab.wdjcdn.com/1457162012752491010143.mp4")!,
definition: "高清",
options: options)
let asset = BMPlayerResource(name: "Video Name",
definitions: [definition])
See more detail from the Example project
//Listen to when the player is playing or stopped
player?.playStateDidChange = { (isPlaying: Bool) in
print("playStateDidChange \(isPlaying)")
}
//Listen to when the play time changes
player?.playTimeDidChange = { (currentTime: TimeInterval, totalTime: TimeInterval) in
print("playTimeDidChange currentTime: \(currentTime) totalTime: \(totalTime)")
}
protocol BMPlayerDelegate {
func bmPlayer(player: BMPlayer ,playerStateDidChange state: BMPlayerState) { }
func bmPlayer(player: BMPlayer ,loadedTimeDidChange loadedDuration: TimeInterval, totalDuration: TimeInterval) { }
func bmPlayer(player: BMPlayer ,playTimeDidChange currentTime : TimeInterval, totalTime: TimeInterval) { }
func bmPlayer(player: BMPlayer ,playerIsPlaying playing: Bool) { }
}
Needs to change before the player alloc.
// should print log, default false
BMPlayerConf.allowLog = false
// should auto play, default true
BMPlayerConf.shouldAutoPlay = true
// main tint color, default whiteColor
BMPlayerConf.tintColor = UIColor.whiteColor()
// options to show header view (which include the back button, title and definition change button) , default .Always,options: .Always, .HorizantalOnly and .None
BMPlayerConf.topBarShowInCase = .Always
// loader type, see detail:https://github.com/ninjaprox/NVActivityIndicatorView
BMPlayerConf.loaderType = NVActivityIndicatorType.BallRotateChase
// enable setting the brightness by touch gesture in the player
BMPlayerConf.enableBrightnessGestures = true
// enable setting the volume by touch gesture in the player
BMPlayerConf.enableVolumeGestures = true
// enable setting the playtime by touch gesture in the player
BMPlayerConf.enablePlaytimeGestures = true
- Subclass
BMPlayerControlView
to create your personal control UI, check the Example. - Use the
BMPlayerLayer
with your own player control view.
This project heavily reference the Objective-C version of this project ZFPlayer, thanks for the generous help of ZFPlayer's author.
- Blog: https://eliyar.biz
- Email: eliyar917@gmail.com
You are welcome to fork and submit pull requests.
BMPlayer is available under the MIT license. See the LICENSE file for more info.