ZealousProgramming's Stars
GoNZooo/dotneovim
FosterFramework/Foster
A small C# game framework
walbourn/directx-vs-templates
Direct3D Visual Studio Templates
thetarnav/odin-wasm
Odin + WASM = 💙
hrszpuk/odin-color
A simple, colored-like ANSI color package for the Odin programming language!
ValveSoftware/GameNetworkingSockets
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
laytan/odin-postgresql
Complete & documented Odin bindings for libpq (PostgreSQL)
jakubtomsu/odin-lbp-serialization
Easy-to-use LBP binary serialization utility for Odin.
zpl-c/enet
⚡️ ENet reliable UDP networking library
avelican/boxfight-classic
Caedo/raylib_wasm_odin
lsalzman/enet
ENet reliable UDP networking library
karlseguin/websocket.zig
A websocket implementation for zig
mortzdk/Websocket
WSServer is a fast, configurable, and extendable WebSocket Server for UNIX systems written in C (C11).
laytan/odin-http
A HTTP/1.1 client/server implementation for Odin.
ray-x/lsp_signature.nvim
LSP signature hint as you type
hrsh7th/cmp-nvim-lsp-signature-help
cmp-nvim-lsp-signature-help
haller33/Odin-Flake
A Flakes for Odin Programming Language
oskaritimperi/imgui-impl-raylib
Raylib backend for Dear ImGui
joshnajera/godot-vim
VIM bindings for godot 4
dresswithpockets/odin-godot
Godot toolkit for the Odin programming language
godot-zig/godot-zig
Zig bindings for Godot 4
Capati/odin-vk-bootstrap
A utility wrapper that jump starts initialization of Vulkan for Odin Language.
ShadowfallStudios/ALS-Community
Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 5.4 with additional features & bug fixes
Daxode/odecs
jmgomez/NimForUE
Nim plugin for UE5 with native performance, hot reloading and full interop that sits between C++ and Blueprints. This allows you to do common UE workflows like for example to extend any UE class in Nim and extending it again in Blueprint if you wish so without restarting the editor. The final aim is to be able to do in Nim what you can do in C++
PAMinerva/LearnDirectX-samples
Learning DirectX 12 from code samples - Tutorial series
kevinw/raylib-odin
Odin bindings for the raylib gamedev library
joaocarvalhoopen/Hot-reload-of-code-in-Odin-on-file-update
This is a simple hot reload of a plugin code file in the Odin programming language.
jon-lipstate/odin-meta-demo