/PmdView

Views and exports Mort the Chicken models

Primary LanguageC#

Pmdview

What is this

This is a tool to view 3D models in Mort the Chicken (slightly modified libgs PMD files with animations in the form of vertex lists). As of this commit it's messy and I can't be bothered to refactor what's needed because I have already sank two weeks into this project.

Why

Bored

Where are the releases

I'm too lazy to build a release right now

The imgui panel has z testing

I know I'm keeping it like that because it's really fucking funny

How to use

  • Insert path to a TPF in the Texture bundle path (TPF) field and load
  • Insert path to a PPF in the Path to packfile field under the Packfile Viewer header
  • Load the desired model
  • Insert a path to a folder below the Export main model to ply button
  • Click the button and there will be a ply for each frame of the model and a png with the textures within the tpf

To do

  • Proper 3D view
  • Fix ply export face order so blender can generate correct normals on import
  • Fix memory leaks (models aren't cleaning up properly, it appears)
  • Make texture packer increase bounds in power of twos
  • Refactor some stuff
  • Make a COLLADA export maybe
  • Support the Dreamcast "pmd" files (they really are not PMDs)
  • Lock the mouse
  • Implement shader that fixes the colours (just multiply frag colour by 4x)
  • Fix transparency
  • Figure out if I can properly make models for XNA with quads and indices instead of a triangle list
  • Add a bounding box around objects and prim gps