// This is for all enemy turret pairs.publicstaticDictionary<NetworkObject,NetworkObject>EnemyTurretPairs{ get;}// This is for all player turret pairs.publicstaticDictionary<PlayerControllerB,ToilHeadTurretBehaviour>PlayerTurretPairs{ get;}// Toil-Head spawn count.publicstaticintToilHeadSpawnCount{ get;}// If enabled, will force any spawned Coil-Heads to become Toil-Heads.// This will get reset automatically when the day ends.publicstaticboolForceToilHeadSpawns{ get; set;}// If set to any value above -1, will temporarily override the Toil-Head max spawn count.// This will get reset automatically when the day ends.publicstaticintForceToilHeadMaxSpawnCount{ get; set;}// This must only be called on the Host/Server.// Only accepts an EnemyAI instance where the EnemyType.enemyName is "Spring".// Returns true if successful.publicstaticboolSetToilHeadOnServer(EnemyAIenemyAI){}// Manti-Toil spawn count.publicstaticintMantiToilSpawnCount{ get;}// If enabled, will force any spawned Manticoils to become Manti-Toils.// This will get reset automatically when the day ends.publicstaticboolForceMantiToilSpawns{ get; set;}// If set to any value above -1, will temporarily override the Manti-Toil max spawn count.// This will get reset automatically when the day ends.publicstaticintForceMantiToilMaxSpawnCount{ get; set;}// This must only be called on the Host/Server.// Only accepts an EnemyAI instance where the EnemyType.enemyName is "Manticoil".// Returns true if successful.publicstaticboolSetMantiToilOnServer(EnemyAIenemyAI){}// Toil-Slayer spawn count.publicstaticintToilSlayerSpawnCount{ get;}// If enabled, will force any spawned Coil-Heads to become Toil-Slayers.// This will get reset automatically when the day ends.publicstaticboolForceToilSlayerSpawns{ get; set;}// If set to any value above -1, will temporarily override the Toil-Slayer max spawn count.// This will get reset automatically when the day ends.publicstaticintForceToilSlayerMaxSpawnCount{ get; set;}// This must only be called on the Host/Server.// Only accepts an EnemyAI instance where the EnemyType.enemyName is "Spring".// Returns true if successful.publicstaticboolSetToilSlayerOnServer(EnemyAIenemyAI){}// Manti-Slayer spawn count.publicstaticintMantiSlayerSpawnCount{ get;}// If enabled, will force any spawned Manticoils to become Manti-Slayers.// This will get reset automatically when the day ends.publicstaticboolForceMantiSlayerSpawns{ get; set;}// If set to any value above -1, will temporarily override the Manti-Slayer max spawn count.// This will get reset automatically when the day ends.publicstaticintForceMantiSlayerMaxSpawnCount{ get; set;}// This must only be called on the Host/Server.// Only accepts an EnemyAI instance where the EnemyType.enemyName is "Manticoil".// Returns true if successful.publicstaticboolSetMantiSlayerOnServer(EnemyAIenemyAI){}// Toil-Player spawn count.publicstaticintToilPlayerSpawnCount{ get;}// If enabled, will force all Players to become Toil-Players when the round starts.// This will get reset automatically when the day ends.publicstaticboolForceToilPlayerSpawns{ get; set;}// If set to any value above -1, will temporarily override the Toil-Player max spawn count.// This will get reset automatically when the day ends.publicstaticintForceToilPlayerMaxSpawnCount{ get; set;}// This must only be called on the Host/Server.// Returns true if successful.publicstaticboolSetToilPlayerOnServer(PlayerControllerBplayerScript){}