Pinned Repositories
8-ball-pool
article-feed-backend
article-feed-frontend
ArtificialIntelligence
BookBackEnd
BookBackEnd
Graphics
Harayo
ML-GlassDataset
Analysis of Glass Dataset Using different ML algorithms Perceptron, Logistic Regression and MLP
nodejs
learning
pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
Zeitgeisth's Repositories
Zeitgeisth/Harayo
Zeitgeisth/8-ball-pool
Zeitgeisth/article-feed-backend
Zeitgeisth/article-feed-frontend
Zeitgeisth/ArtificialIntelligence
Zeitgeisth/BookBackEnd
BookBackEnd
Zeitgeisth/Graphics
Zeitgeisth/ML-GlassDataset
Analysis of Glass Dataset Using different ML algorithms Perceptron, Logistic Regression and MLP
Zeitgeisth/nodejs
learning
Zeitgeisth/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
Zeitgeisth/ShopLine
Project
Zeitgeisth/thebookofshaders
Step-by-step guide through the abstract and complex universe of Fragment Shaders.