PlateUp! Modding Template Using this template: - You can rename the ModName.csproj to your liking. - There are two build configurations, DEBUG and RELEASE. They are identical except for a boolean value set in the Mod.cs file, allowing you to easily test debug code by building DEBUG vs RELEASE. - Build artifacts are automatically placed in the content/ folder. When uploading your mod, select the project folder (i.e., the folder which *contains* content/) as your "mod folder." Using asset bundles: - If you do not need to use asset bundles in your mod, you can safely delete the UnityProject/ folder. - Otherwise, enable asset bundle support by uncommenting the corresponding lines in the Mod.cs file as well as changing <EnableAssetBundleDeploy> to 'true' in ModName.csproj. - The Unity Project is pre-configured to make creating asset bundles quick and easy. Just tag your prefabs and other assets (sounds, JSON files, etc.) with the "mod.assets" bundle tag and click the "PlateUp!>Build Asset Bundle" option in the menu bar. - After building your asset bundle (which will be placed in content/), you will need to rebuild your C# project in Visual Studio by using the "Build>Rebuild Solution" menu option.