/fictional-octo-system

Primary LanguageJavaGNU General Public License v3.0GPL-3.0

Fictional Octo System

Uses liplum/MultiCrafterLib, though you don't need to install it into your client in order for this mod to work.

Update 1.1 brings you a new asteroid group and a planet for you to explore with brand-new blocks and mechanics such as underground ores, gameplay unique from Serpulo/Erekir, etc.

Credits

Special Thanks

Building for Desktop Testing

  1. Install JDK 17.
  2. Run gradlew jar [1].
  3. Your mod jar will be in the build/libs directory. Only use this version for testing on desktop. It will not work with Android. To build an Android-compatible version, you need the Android SDK. You can either let GitHub Actions handle this, or set it up yourself.

Building Locally

Building locally takes more time to set up, but shouldn't be a problem if you've done Android development before.

  1. Download the Android SDK, unzip it and set the ANDROID_HOME environment variable to its location.
  2. Make sure you have API level 30 installed, as well as any recent version of build tools (e.g. 30.0.1)
  3. Add a build-tools folder to your PATH. For example, if you have 30.0.1 installed, that would be $ANDROID_HOME/build-tools/30.0.1.
  4. Run gradlew deploy. If you did everything correctly, this will create a jar file in the build/libs directory that can be run on both Android and desktop.