Pinned Repositories
ActionEditor
unity技能编辑器,Buff编辑器,场景编辑器
Admin.NET
🔥基于.NET 8(Furion)/SqlSugar实现的通用管理平台。整合最新技术,模块插件式开发,前后端分离,开箱即用。集成多租户、缓存、数据校验、鉴权、事件总线、动态API、通讯、远程请求、任务调度、gRPC等众多黑科技。代码简洁、易扩展,让开发更简单、更通用、更流行!
AnimeGame-Assets
Anime Game Assets
Arch
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
AssetStudio
AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
ConsoleAppFramework
Micro-framework for console applications to building CLI tools/Daemon/Batch for .NET, C#.
CsprojModifier
CsprojModifier performs additional processing when Unity Editor generates the .csproj.
docker-compose-hub
一键自动化运维,一键搭建docker-compose脚本,常用docker容器快速启动仓库
EasyBlog
Easy and fast static blog website
easytool
A open source C# tool to make .NET easy
ZemelLing's Repositories
ZemelLing/Admin.NET
🔥基于.NET 8(Furion)/SqlSugar实现的通用管理平台。整合最新技术,模块插件式开发,前后端分离,开箱即用。集成多租户、缓存、数据校验、鉴权、事件总线、动态API、通讯、远程请求、任务调度、gRPC等众多黑科技。代码简洁、易扩展,让开发更简单、更通用、更流行!
ZemelLing/AnimeGame-Assets
Anime Game Assets
ZemelLing/Arch
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
ZemelLing/ConsoleAppFramework
Micro-framework for console applications to building CLI tools/Daemon/Batch for .NET, C#.
ZemelLing/EasyBlog
Easy and fast static blog website
ZemelLing/EGamePlay
一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configuration can choose to use ScriptableObject or Excel tables.
ZemelLing/GeekServer
基于.Netcore的开发效率高,性能强,跨平台,持久化层透明,支持不停服热更新的游戏服务器。Best for your unity game server!
ZemelLing/godot
Godot Engine – Multi-platform 2D and 3D game engine
ZemelLing/jynew
金庸群侠传3D重制版
ZemelLing/Entitas
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
ZemelLing/F8Framework
F8 Framework是一个优雅,轻量,符合直觉的基于Unity引擎的Game Framework,组件围绕F8一键启动,框架整体遵循以极少的使用成本开发游戏。
ZemelLing/FishNet
FishNet: Unity Networking Evolved.
ZemelLing/GameNetty
GameNetty
ZemelLing/gameplay-ability-system-for-unity
Gameplay-Ability-System For Unity
ZemelLing/GI-Assets
Character textures, models and mods for a certain anime game.
ZemelLing/gpm.unity
A brand of NHN providing free services required for game development.
ZemelLing/LitMotion
Lightning-fast and Zero Allocation Tween Library for Unity.
ZemelLing/luban
你的最佳游戏配置解决方案 {excel, csv, xls, xlsx, json, bson, xml, yaml, lua, unity scriptableobject} => {json, bson, xml, lua, yaml, protobuf(pb), msgpack, flatbuffers, erlang, custom template} data + {c++, java, c#, go(golang), lua, javascript(js), typescript(ts), erlang, rust, gdscript, protobuf schema, flatbuffers schema, custom template} code。
ZemelLing/minigame-unity-webgl-transform
ZemelLing/QuarkAsset
小巧轻量的Unity资源管理方案
ZemelLing/Riptide
Lightweight C# networking solution for multiplayer games.
ZemelLing/SangoUtils.Hotfix_YooAsset
This is a simple YooAsset downloader
ZemelLing/Silk.NET
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
ZemelLing/stride
Stride Game Engine (formerly Xenko)
ZemelLing/TEngine
Unity框架解决方案-支持HybridCLR(最好的次时代热更)与YooAssets(优秀商业级资源框架)。
ZemelLing/Unity-AnimationUI
Usefull Unity tool for animating UI with just drag and drop
ZemelLing/Unity-Async-UIFrame
简单易用的Unity异步UI框架。 足够轻量,无第三方依赖。 兼容多种资源管理系统(Addressable、YooAssets等)。支持使用HybridCLR热更新。 支持自动引用。 支持对UI面板的销毁控制,使内存优化更方便。 支持子UI,子子UI,子子子UI......
ZemelLing/Unity3DTraining
【Unity杂货铺】unity大杂烩~
ZemelLing/UnityToolchainsTrick
提供一些UnityEditor工具链开发的常用小技巧与示例(Provides some common tips and examples for developing the UnityEditor toolchain)
ZemelLing/XCSkillEditor_Unity
基于Flux扩展开发的UnityAct技能编辑器, ,集成Mirror支持局域网联机