Adding more stuff and things to Unity's base UI. Working on custom events system to replace the base event system on UI buttons, etc... allowing for invoking of any function (with more than one parameter) from multiple different event types (onClick, onHover, etc...)
- Serialise TrackedUnityEvents (Property drawer doesnt save anything atm)
- Show function parameter fields in custom property drawer for TrackedEvents
- Get correct functions from custom property drawer to invokable Unity Event for Tracked Unity Event
This project is licensed under the [MIT] License - see the LICENSE file for details