ZeroK-RTS/Zero-K

Herc can steal a slowed Detriment while it is walking, might require a ramp too.

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Herc can steal a slowed Detriment while it is walking, might require a ramp too.

The current "is moving" check for Herc probably has some speed threshold set so you can't just bump your Crab with Fleas to prevent a capture. We probably have to reduce the threshold a bit to account for how slowly a Det can end up moving. Or maybe it needs some sort of rolling time-based averaging?

But rather than go down this rabbit hole immediately, I made tickets that might have the engine tell lua whether a unit is "moving" or "idle". See beyond-all-reason/spring#1520