ZeroK-RTS/Zero-K

Outlaw etc. death polishing

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There are tiny differences when "delayed death" units (Outlaw, Limpet) die compared to others:

  • wreck does not inherit velocity. Could do it manually or wait for this engine feature.
  • fresh wreck does not smoke. Not solvable via Lua atm, requires either this or this.
  • targeted orders (e.g. repair) aren't dropped immediately and you can see them point underground for a bit. This works for tacnukes (who use a different script than outlaw etc) so just copy that over.
  • homing projectiles get confused, see #2214. It has its own ticket so I'm just listing it here for completeness.